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How many copies did Knights Within sell?

Estimated copies sold
≈ 7k–12k
$36k–$98k after Steam's cut $66k–$150k before Steam's cut
from 296 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Knights Within and predicted how it would do from its 8 similar games. Every figure here, including Knights Within's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 285–806
best case 82k (Endless Alice)
Games like Knights Within

A typical game among these

≈ 285–806 copies

≈ $1k–$2k after Steam's cut

from ~15 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: Endless Alice at ≈ 63k–102k copies, ≈ $155k–$416k after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 18 reviews in their first month; the range was 1 to 298.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Hack and Slash (7 of 8) and Third-Person Shooter (7 of 8).
The winners
Winners here lead with Third-Person Shooter + Action Roguelike, priced around $7. The breakout hits carry Indie + Female Protagonist + Anime; a typical game here doesn't.
When they shipped
5 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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