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How many copies did 胡服騎射 Hufu riding and shooting sell?

Estimated copies sold
≈ 50–81
$41–$111 after Steam's cut $75–$170 before Steam's cut
from 2 reviews (2 user reviews)
Only 2 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid 胡服騎射 Hufu riding and shooting and predicted how it would do from its 8 similar games. Every figure here, including 胡服騎射 Hufu riding and shooting's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 626–2k
best case 16k (Sherwood Extreme)
Games like 胡服騎射 Hufu riding and shooting

A typical game among these

≈ 626–2k copies

≈ $576–$3k after Steam's cut

from ~33 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

None of the 8 similar games are hits.

Best case: Sherwood Extreme at ≈ 12k–20k copies, ≈ $34k–$92k after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
The games that made it here had under 450 reviews in their first month.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Action RPG (7 of 8) and Archery (5 of 8).
The winners
Winners here lead with Action RPG + Archery, priced around $12. The breakout hits carry Trading + Exploration + Sailing; a typical game here doesn't.
When they shipped
Only 1 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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