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How many copies did The Three Kingdoms Era in China 2000 years ago sell?

Estimated copies sold
≈ 521–846
$571–$2k after Steam's cut $1k–$2k before Steam's cut
from 21 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid The Three Kingdoms Era in China 2000 years ago and predicted how it would do from its 8 similar games. Every figure here, including The Three Kingdoms Era in China 2000 years ago's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 127k–239k
best case 315k (Aliya: Timelink)
Games like The Three Kingdoms Era in China 2000 years ago

A typical game among these

≈ 127k–239k copies

≈ $356k–$1.3M after Steam's cut

from ~5k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Aliya: Timelink at ≈ 240k–390k copies, ≈ $197k–$530k after Steam's cut.

What their first month looked like
About half the games that made it here had over 714 reviews in their first month; the range was 113 to 2k.
The genre you'd be entering
These games
The similar games share Word Game (8 of 8) and Visual Novel (7 of 8).
The winners
Winners here lead with Interactive Fiction + Visual Novel, priced around $3.
When they shipped
Only 1 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

风信楼
2021
Est. copies
≈ 91k–148k
SteamSpy 200k–500k
Est. revenue
$301k–$809k after Steam's cut $547k–$1.2M before Steam's cut
$11.99
4k reviews
Very Positive
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恋爱绮谭~不存在的夏天~
2020
Est. copies
≈ 73k–119k
SteamSpy 100k–200k
Est. revenue
$181k–$487k after Steam's cut $329k–$749k before Steam's cut
$8.99
3k reviews
Very Positive
Visual NovelMystery
Vampires' Melody
2020
Est. copies
≈ 142k–231k
SteamSpy 200k–500k
Est. revenue
$156k–$419k after Steam's cut $284k–$645k before Steam's cut
$3.99
6k reviews
Overwhelmingly Positive
Visual NovelCasual
候鸟
2023
Est. copies
≈ 99k–160k
SteamSpy 20k–50k
Est. revenue
$298k–$801k after Steam's cut $542k–$1.2M before Steam's cut
$10.99
4k reviews
Overwhelmingly Positive
Word Game2D Platformer
Aliya: Timelink
2024
Est. copies
≈ 240k–390k
1.9x vs typical
SteamSpy 200k–500k
Est. revenue
$197k–$530k after Steam's cut $359k–$816k before Steam's cut
$2.99
10k reviews
Overwhelmingly Positive
RPGInteractive Fiction
月に寄りそう乙女の作法
2022
Est. copies
≈ 113k–184k
SteamSpy 50k–100k
Est. revenue
$1.2M–$3.4M after Steam's cut $2.3M–$5.2M before Steam's cut
$39.99
5k reviews
Overwhelmingly Positive
Visual NovelWord Game
Lay a Beauty to Rest: The Darkness Peach Blossom Spring
2021
Est. copies
≈ 175k–284k
SteamSpy 200k–500k
Est. revenue
$672k–$1.8M after Steam's cut $1.2M–$2.8M before Steam's cut
$13.99
7k reviews
Overwhelmingly Positive
AdventureMystery
Far Away
2021
Est. copies
≈ 203k–330k
1.6x vs typical
SteamSpy 200k–500k
Est. revenue
$726k–$2.0M after Steam's cut $1.3M–$3.0M before Steam's cut
$12.99
8k reviews
Very Positive
SingleplayerVisual Novel

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