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How many copies did Goblin Camp sell?

Estimated copies sold
≈ 3k–5k
$17k–$45k after Steam's cut $30k–$69k before Steam's cut
from 123 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Goblin Camp and predicted how it would do from its 8 similar games. Every figure here, including Goblin Camp's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2.3M–3.0M
best case 7.7M (Factorio)
Games like Goblin Camp

A typical game among these

≈ 2.3M–3.0M copies

≈ $23.1M–$51.9M after Steam's cut

from ~77k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Factorio at ≈ 5.9M–9.5M copies, ≈ $56.4M–$151.5M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 34k reviews in their first month; the range was 20k to 86k.
The genre you'd be entering
These games
The similar games share Base-Building (6 of 8) and Building (5 of 8).
The winners
Winners here lead with Automation + Base-Building, priced around $35. The breakout hits carry Automation + Resource Management + Crafting; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Factorio
2020
Est. copies
≈ 5.9M–9.5M
3.1x vs typical
SteamSpy 5M–10M
Est. revenue
$56.4M–$151.5M after Steam's cut $102.5M–$233.1M before Steam's cut
$35.00
236k reviews
Overwhelmingly Positive
AutomationBase-Building
Dyson Sphere Program
2021
Est. copies
≈ 2.3M–3.7M
SteamSpy 2M–5M
Est. revenue
$12.5M–$33.7M after Steam's cut $22.8M–$51.9M before Steam's cut
$19.99
92k reviews
Overwhelmingly Positive
AutomationSpace
Cities: Skylines II
2023
Est. copies
≈ 2.3M–3.7M
SteamSpy 2M–5M
Est. revenue
$31.5M–$84.7M after Steam's cut $57.3M–$130.4M before Steam's cut
$49.99
92k reviews
Mixed
Northgard: Definitive Edition
2018
Est. copies
≈ 2.1M–3.4M
SteamSpy 2M–5M
Est. revenue
$20.1M–$54.1M after Steam's cut $36.6M–$83.2M before Steam's cut
$34.99
69k reviews
Very Positive
StrategyCity Builder
Manor Lords
2024
Est. copies
≈ 2.3M–3.7M
SteamSpy 2M–5M
Est. revenue
$25.3M–$68.1M after Steam's cut $46.1M–$104.8M before Steam's cut
$39.99
93k reviews
Very Positive
StrategyCity Builder
Prison Architect
2015
Est. copies
≈ 3.8M–6.1M
SteamSpy 5M–10M
Est. revenue
$31.0M–$83.3M after Steam's cut $56.3M–$128.2M before Steam's cut
$29.99
77k reviews
Very Positive
SimulationBuilding
Medieval Dynasty
2021
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$12.5M–$33.7M after Steam's cut $22.8M–$51.8M before Steam's cut
$34.99
52k reviews
Very Positive
CraftingBuilding
They Are Billions
2019
Est. copies
≈ 1.5M–2.4M
SteamSpy 2M–5M
Est. revenue
$12.2M–$32.9M after Steam's cut $22.2M–$50.6M before Steam's cut
$29.99
52k reviews
Very Positive
Base-BuildingColony Sim

Sizing up your own game? See how many copies games in its genre usually sell before you build it.