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How many copies did Ascending Inferno sell?

Estimated copies sold
≈ 2k–3k
$5k–$13k after Steam's cut $9k–$20k before Steam's cut
from 64 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Ascending Inferno and predicted how it would do from its 8 similar games. Every figure here, including Ascending Inferno's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 25k–94k
best case 779k (Thomas Was Alone)
Games like Ascending Inferno

A typical game among these

≈ 25k–94k copies

≈ $74k–$272k after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

4 of the 8 similar games are hits.

Best case: Thomas Was Alone at ≈ 594k–965k copies, ≈ $1.6M–$4.4M after Steam's cut.

What their first month looked like
About half the games that made it here had over 508 reviews in their first month; the range was 288 to 2k.
The genre you'd be entering
These games
The similar games share Platformer (8 of 8) and Precision Platformer (8 of 8).
The winners
Winners here lead with Platformer + Narration, priced around $10.
When they shipped
The similar games span 2012 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

A Difficult Game About Climbing
2024
Est. copies
≈ 141k–230k
5.5x vs typical
SteamSpy 200k–500k
Est. revenue
$388k–$1.0M after Steam's cut $706k–$1.6M before Steam's cut
$9.99
6k reviews
Very Positive
GravNewton
2017
Est. copies
≈ 16k–26k
SteamSpy 20k–50k
Est. revenue
$45k–$120k after Steam's cut $81k–$184k before Steam's cut
$9.99
471 reviews
Mostly Positive
Side ScrollerPrecision Platformer
Thomas Was Alone
2012
Est. copies
≈ 594k–965k
9.0x vs typical
SteamSpy 500k–1M
Est. revenue
$1.6M–$4.4M after Steam's cut $3.0M–$6.7M before Steam's cut
$9.99
9k reviews
Very Positive
PlatformerNarration
!AnyWay!
2018
Est. copies
≈ 18k–30k
SteamSpy 100k–200k
Est. revenue
$10k–$27k after Steam's cut $18k–$41k before Steam's cut
$1.99
599 reviews
Mixed
Side ScrollerPrecision Platformer
BETON BRUTAL
2023
Est. copies
≈ 32k–52k
SteamSpy 20k–50k
Est. revenue
$62k–$166k after Steam's cut $112k–$256k before Steam's cut
$6.99
1k reviews
Very Positive
3D PlatformerPrecision Platformer
Golfing Over It with Alva Majo
2018
Est. copies
≈ 49k–79k
1.5x vs typical
SteamSpy 100k–200k
Est. revenue
$67k–$180k after Steam's cut $122k–$277k before Steam's cut
$4.99
2k reviews
Mostly Positive
DifficultPhysics
Knytt Underground
2013
Est. copies
≈ 31k–51k
SteamSpy 100k–200k
Est. revenue
$60k–$161k after Steam's cut $109k–$247k before Steam's cut
$6.99
492 reviews
Very Positive
Hans
2023
Est. copies
≈ 20k–32k
SteamSpy 20k–50k
Est. revenue
$27k–$73k after Steam's cut $49k–$112k before Steam's cut
$4.99
794 reviews
Very Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.