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How many copies did Impasse Journey ~ Kaohsiung Chapter ~ sell?

Estimated copies sold
≈ 1k–2k
$3k–$8k after Steam's cut $6k–$13k before Steam's cut
from 42 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Impasse Journey ~ Kaohsiung Chapter ~ and predicted how it would do from its 8 similar games. Every figure here, including Impasse Journey ~ Kaohsiung Chapter ~'s, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 415k–1.3M
best case 2.0M (The Hungry Lamb: Traveling in the Late Ming Dynasty)
Games like Impasse Journey ~ Kaohsiung Chapter ~

A typical game among these

≈ 415k–1.3M copies

≈ $823k–$6.1M after Steam's cut

from ~24k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: The Hungry Lamb: Traveling in the Late Ming Dynasty at ≈ 1.5M–2.4M copies, ≈ $4.1M–$11.0M after Steam's cut.

What their first month looked like
About half the games that made it here had over 5k reviews in their first month; the range was 113 to 27k.
The genre you'd be entering
These games
The similar games share Visual Novel (8 of 8) and Dating Sim (7 of 8).
The winners
Winners here lead with Visual Novel + Historical, priced around $10.
When they shipped
Only 3 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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1.9x vs typical
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Sizing up your own game? See how many copies games in its genre usually sell before you build it.