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How many copies did Unholy Heights sell?

Estimated copies sold
≈ 104k–169k
$114k–$307k after Steam's cut $208k–$473k before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Unholy Heights out and predicted the genre from its 8 similar games. Every figure here, including Unholy Heights's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 9.4M–15.9M
best case 27.2M (The Forest)
Games like Unholy Heights

The middle of these games

≈ 9.4M–15.9M copies

≈ $118.0M–$221.6M after Steam's cut

from ~292k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: The Forest at ≈ 20.7M–33.6M copies, ≈ $113.8M–$305.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 183k reviews in their first month; the spread ran 86k to 327k.
The genre you'd be entering
Your set
Your set clusters on Base-Building (5 of 8) and Building (5 of 8).
The winners
Winners here lead with Open World Survival Craft + Survival, priced around $20. The breakout hits carry Horror + Adventure + Survival Horror; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Satisfactory
2024
Est. copies
≈ 6.9M–11.2M
SteamSpy 10M–20M
Est. revenue
$76.0M–$204.4M after Steam's cut $138.2M–$314.4M before the cut
$39.99
279k reviews
Overwhelmingly Positive
Base-BuildingAutomation
Sid Meier’s Civilization® VI
2016
Est. copies
≈ 15.8M–25.6M
SteamSpy 10M–20M
Est. revenue
$259.9M–$698.7M after Steam's cut $472.5M–$1074.9M before the cut
$59.99
379k reviews
Very Positive
StrategyTurn-Based Strategy
RimWorld
2018
Est. copies
≈ 7.5M–12.2M
SteamSpy 5M–10M
Est. revenue
$72.0M–$193.5M after Steam's cut $130.8M–$297.7M before the cut
$34.99
246k reviews
Overwhelmingly Positive
Colony SimBase-Building
7 Days to Die
2024
Est. copies
≈ 9.9M–16.1M
SteamSpy 10M–20M
Est. revenue
$122.7M–$330.0M after Steam's cut $223.1M–$507.7M before the cut
$44.99
400k reviews
Very Positive
SurvivalZombies
Factorio
2020
Est. copies
≈ 5.8M–9.4M
SteamSpy 5M–10M
Est. revenue
$56.0M–$150.4M after Steam's cut $101.7M–$231.4M before the cut
$35.00
234k reviews
Overwhelmingly Positive
AutomationBase-Building
Raft
2022
Est. copies
≈ 9.4M–15.3M
SteamSpy 10M–20M
Est. revenue
$51.6M–$138.7M after Steam's cut $93.8M–$213.4M before the cut
$19.99
378k reviews
Very Positive
SurvivalMultiplayer
The Forest
2018
Est. copies
≈ 20.7M–33.6M
2.3x vs typical
SteamSpy 20M–50M
Est. revenue
$113.8M–$305.9M after Steam's cut $206.9M–$470.7M before the cut
$19.99
681k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival
Cities: Skylines
2015
Est. copies
≈ 14.3M–23.2M
SteamSpy 10M–20M
Est. revenue
$117.6M–$316.2M after Steam's cut $213.8M–$486.4M before the cut
$29.99
292k reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.