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How many copies did Rebuild 3: Gangs of Deadsville sell?

Estimated copies sold
≈ 95k–154k
$390k–$1.0M after Steam's cut $709k–$1.6M before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

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We left Rebuild 3: Gangs of Deadsville out and predicted the genre from its 8 similar games. Every figure here, including Rebuild 3: Gangs of Deadsville's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 514k–1.6M
best case 2.8M (Manor Lords)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 514k–1.6M copies
≈ $6.0M–$19.3M after Steam's cut
from ~26k reviews
Best case
≈ 2.1M–3.5M copies
Manor Lords · ≈ $23.5M–$63.2M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Base-Building (6 of 8).
The winners
Winners here lead with City Builder + Simulation, priced around $40.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.