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wishvane

How big is NaissanceE?

Estimated owners
≈ 226k–368k
from 4k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left NaissanceE out and predicted the genre from its 3 similar games. Every figure here, including NaissanceE's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 20.0M–44.3M
best case 63.6M (Euro Truck Simulator 2)
The Open World genre

All 3 of your similar games are hits. A big, proven genre for a game like yours.

From a small set, so take it as a sketch.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 20.0M–44.3M copies
≈ $159.4M–$332.8M after Steam's cut
from ~553k reviews
Best case
≈ 48.5M–78.7M copies
Euro Truck Simulator 2 · ≈ $266.4M–$716.2M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Open World (2 of 3) and Automobile Sim (1 of 3).
The winners
Winners here lead with Driving + Transportation, priced around $20.
The era
The games you compared span 2012 to 2018, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Subnautica
2018
Est. copies
≈ 11.5M–18.6M
SteamSpy 5M–10M
Est. revenue
$94.5M–$254.0M after Steam's cut $171.8M–$390.8M before the cut
$29.99
377k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival
Euro Truck Simulator 2
2012
Est. copies
≈ 48.5M–78.7M
1.7x vs typical
SteamSpy 10M–20M
Est. revenue
$266.4M–$716.2M after Steam's cut $484.3M–$1101.8M before the cut
$19.99
932k reviews
Overwhelmingly Positive
DrivingTransportation
Hollow Knight
2017
Est. copies
≈ 19.0M–30.9M
SteamSpy 5M–10M
Est. revenue
$78.3M–$210.7M after Steam's cut $142.5M–$324.1M before the cut
$14.99
553k reviews
Overwhelmingly Positive

Sizing up your own game? See what its genre can realistically do before you build it.