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How many copies did Influent Language Learning Game sell?

Estimated copies sold
≈ 95k–154k
$522k–$1.4M after Steam's cut $950k–$2.2M before Steam's cut
from 2k reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Influent Language Learning Game and predicted how it would do from its 8 similar games. Every figure here, including Influent Language Learning Game's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 974k–2.0M
best case 6.2M (DARK SOULS™: REMASTERED)
Games like Influent Language Learning Game

A typical game among these

≈ 974k–2.0M copies

≈ $7.0M–$19.1M after Steam's cut

from ~32k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: DARK SOULS™: REMASTERED at ≈ 4.8M–7.7M copies, ≈ $52.3M–$140.6M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 6k reviews in their first month; the range was 57 to 11k.
The genre you'd be entering
These games
The similar games share Simulation (5 of 8) and Building (2 of 8).
The winners
Winners here lead with Souls-like + Dark Fantasy, priced around $32. The breakout hits carry Souls-like + Dark Fantasy + RPG; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Draw & Guess
2021
Est. copies
≈ 874k–1.4M
SteamSpy 1M–2M
Est. revenue
$1.2M–$3.2M after Steam's cut $2.2M–$5.0M before Steam's cut
$4.99
35k reviews
Very Positive
PartyMultiplayer
Cell to Singularity - Evolution Never Ends
2021
Est. copies
≈ 698k–1.1M
SteamSpy 1M–2M
Est. revenue
Free
Free
28k reviews
Very Positive
ClickerFree to Play
DARK SOULS™: REMASTERED
2018
Est. copies
≈ 4.8M–7.7M
4.9x vs typical
SteamSpy 2M–5M
Est. revenue
$52.3M–$140.6M after Steam's cut $95.1M–$216.3M before Steam's cut
$39.99
156k reviews
Very Positive
Souls-likeDark Fantasy
Gas Station Simulator
2021
Est. copies
≈ 687k–1.1M
SteamSpy 500k–1M
Est. revenue
$3.8M–$10.2M after Steam's cut $6.9M–$15.6M before Steam's cut
$19.99
28k reviews
Very Positive
SimulationEconomy
HuniePop
2015
Est. copies
≈ 1.5M–2.5M
SteamSpy 1M–2M
Est. revenue
$4.2M–$11.4M after Steam's cut $7.7M–$17.6M before Steam's cut
$9.99
32k reviews
Overwhelmingly Positive
NudityMature
Universe Sandbox
2015
Est. copies
≈ 1.6M–2.6M
SteamSpy 1M–2M
Est. revenue
$13.0M–$35.0M after Steam's cut $23.6M–$53.8M before Steam's cut
$29.99
32k reviews
Overwhelmingly Positive
SandboxSpace
House Flipper
2018
Est. copies
≈ 3.4M–5.5M
3.5x vs typical
SteamSpy 2M–5M
Est. revenue
$23.4M–$63.0M after Steam's cut $42.6M–$96.9M before Steam's cut
$24.99
112k reviews
Very Positive
SimulationDesign & Illustration
City Car Driving
2016
Est. copies
≈ 1.5M–2.5M
SteamSpy 500k–1M
Est. revenue
$10.4M–$27.9M after Steam's cut $18.9M–$42.9M before Steam's cut
$24.99
36k reviews
Very Positive
SimulationDriving

Sizing up your own game? See how many copies games in its genre usually sell before you build it.