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How many copies did Vambrace: Dungeon Monarch sell?

Estimated copies sold
≈ 2k–3k
$7k–$19k after Steam's cut $13k–$29k before Steam's cut
from 69 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Vambrace: Dungeon Monarch and predicted how it would do from its 8 similar games. Every figure here, including Vambrace: Dungeon Monarch's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 797k–1.7M
best case 2.5M (Minion Masters)
Games like Vambrace: Dungeon Monarch

A typical game among these

≈ 797k–1.7M copies

≈ $7.9M–$9.2M after Steam's cut

from ~23k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: Minion Masters at ≈ 1.9M–3.1M copies.

What their first month looked like
About half the games that made it here had over 20 reviews in their first month; the range was 3 to 6k.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Card Battler (6 of 8) and Card Game (4 of 8).
The winners
Winners here lead with Trading Card Game + Turn-Based Tactics.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.