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How many copies did VR Driver School sell?

Estimated copies sold
≈ 22k–35k
$48k–$129k after Steam's cut $87k–$198k before Steam's cut
from 879 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid VR Driver School and predicted how it would do from its 8 similar games. Every figure here, including VR Driver School's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1k–4k
best case 826k (Rocksmith® 2014 Edition REMASTERED LEARN & PLAY)
Games like VR Driver School

A typical game among these

≈ 1k–4k copies

≈ $2k–$4k after Steam's cut

from ~77 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: Rocksmith® 2014 Edition REMASTERED LEARN & PLAY at ≈ 629k–1.0M copies, ≈ $1.7M–$4.6M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
The games that made it here had under 23k reviews in their first month.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Education (8 of 8) and Simulation (8 of 8).
The winners
Winners here lead with Simulation + Education, priced around $15. The breakout hits carry Singleplayer + Automobile Sim + Building; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

ENGAGE
2018
Est. copies
≈ 2k–4k
SteamSpy 50k–100k
Est. revenue
Free
Free
82 reviews
Very Positive
EducationUtilities
GraviSound
2018
Est. copies
≈ 851–1k
SteamSpy under 20k
Est. revenue
$302–$812 after Steam's cut $549–$1k before Steam's cut
$1.29
28 reviews
Mostly Positive
Audio ProductionUtilities
Car Mechanic Simulator 2015
2015
Est. copies
≈ 714k–1.2M
191x vs typical
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.5M after Steam's cut $7.1M–$16.2M before Steam's cut
$19.99
15k reviews
Very Positive
Automobile SimSimulation
BM Studio
2018
Est. copies
≈ 4k–6k
1.5x vs typical
SteamSpy under 20k
Est. revenue
$2k–$5k after Steam's cut $4k–$8k before Steam's cut
$1.99
117 reviews
Mostly Positive
IndieAudio Production
StellarX
2020
Est. copies
≈ 595–967
SteamSpy under 20k
Est. revenue
Free
Free
24 reviews
Positive
UtilitiesDesign & Illustration
Timeline 拯救存档 -Manage your game save
2023
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$2k–$5k after Steam's cut $4k–$8k before Steam's cut
$3.99
71 reviews
Very Positive
IndieUtilities
Learn Game Development, Unity Code Monkey
2020
Est. copies
≈ 3k–5k
1.8x vs typical
SteamSpy 100k–200k
Est. revenue
Free
Free
134 reviews
Very Positive
SimulationProgramming
Rocksmith® 2014 Edition REMASTERED LEARN & PLAY
2024
Est. copies
≈ 629k–1.0M
332x vs typical
SteamSpy 500k–1M
Est. revenue
$1.7M–$4.6M after Steam's cut $3.1M–$7.1M before Steam's cut
$9.99
25k reviews
Very Positive
MusicEducation

Sizing up your own game? See how many copies games in its genre usually sell before you build it.