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How big is Learn Game Development, Unity Code Monkey?

Estimated players who have it
≈ 3k–5k
from 134 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Learn Game Development, Unity Code Monkey and predicted how it would do from its 8 similar games. Every figure here, including Learn Game Development, Unity Code Monkey's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 59k–299k
best case 505k (Software Inc.)
Games like Learn Game Development, Unity Code Monkey

A typical game among these

≈ 59k–299k copies

≈ $402k–$3.0M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Software Inc. at ≈ 385k–625k copies, ≈ $2.4M–$6.5M after Steam's cut.

What their first month looked like
About half the games that made it here had over 488 reviews in their first month; the range was 152 to 5k.
The genre you'd be entering
These games
The similar games share Building (6 of 8) and Management (5 of 8).
The winners
Winners here lead with Management + Simulation, priced around $23.
When they shipped
The similar games span 2012 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Crypto Mining Simulator
2021
Est. copies
≈ 38k–62k
SteamSpy 200k–500k
Est. revenue
$52k–$140k after Steam's cut $95k–$216k before Steam's cut
$4.99
2k reviews
Mixed
SimulationIdler
Game Dev Story
2022
Est. copies
≈ 37k–61k
SteamSpy 100k–200k
Est. revenue
$93k–$249k after Steam's cut $168k–$383k before Steam's cut
$8.99
2k reviews
Very Positive
ManagementBuilding
Screeps: World
2016
Est. copies
≈ 87k–142k
SteamSpy 200k–500k
Est. revenue
$480k–$1.3M after Steam's cut $872k–$2.0M before Steam's cut
$19.99
2k reviews
Very Positive
ProgrammingStrategy
Mad Games Tycoon
2016
Est. copies
≈ 184k–299k
SteamSpy 500k–1M
Est. revenue
$758k–$2.0M after Steam's cut $1.4M–$3.1M before Steam's cut
$14.99
4k reviews
Very Positive
City Game Studio: Your Game Dev Adventure Begins
2021
Est. copies
≈ 47k–77k
SteamSpy 200k–500k
Est. revenue
$260k–$699k after Steam's cut $473k–$1.1M before Steam's cut
$19.99
2k reviews
Very Positive
Mad Games Tycoon 2
2023
Est. copies
≈ 195k–316k
2.4x vs typical
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.6M after Steam's cut $2.4M–$5.5M before Steam's cut
$24.99
8k reviews
Very Positive
ManagementEconomy
Software Inc.
2015
Est. copies
≈ 385k–625k
2.4x vs typical
SteamSpy 100k–200k
Est. revenue
$2.4M–$6.5M after Steam's cut $4.4M–$10.1M before Steam's cut
$22.99
8k reviews
Very Positive
Early AccessManagement
RPG Maker VX Ace
2012
Est. copies
≈ 328k–533k
1.6x vs typical
SteamSpy 100k–200k
Est. revenue
$6.3M–$17.0M after Steam's cut $11.5M–$26.1M before Steam's cut
$69.99
5k reviews
Very Positive
Game DevelopmentRPG

Sizing up your own game? See how many copies games in its genre usually sell before you build it.