Sign in
wishvane

How many copies did Rift Riff sell?

Estimated copies sold
≈ 10k–16k
$35k–$94k after Steam's cut $63k–$144k before Steam's cut
from 394 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Rift Riff and predicted how it would do from its 8 similar games. Every figure here, including Rift Riff's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 46k–67k
best case 1.9M (They Are Billions)
Games like Rift Riff

A typical game among these

≈ 46k–67k copies

≈ $279k–$589k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

6 of the 8 similar games are hits.

Best case: They Are Billions at ≈ 1.5M–2.4M copies, ≈ $12.2M–$32.9M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 398 reviews in their first month; the range was 2 to 4k.
The genre you'd be entering
These games
The similar games share Base-Building (8 of 8) and RTS (8 of 8).
The winners
Winners here lead with Base-Building + Colony Sim, priced around $30. The breakout hits carry Colony Sim + Zombies + Survival; a typical game here doesn't.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Kingdom Of Force
2020
Est. copies
≈ 174–282
too small to compare
SteamSpy under 20k
Est. revenue
$334–$897 after Steam's cut $608–$1k before Steam's cut
$6.99
7 reviews
7 user reviews
Early AccessStrategy
They Are Billions
2019
Est. copies
≈ 1.5M–2.4M
27x vs typical
SteamSpy 2M–5M
Est. revenue
$12.2M–$32.9M after Steam's cut $22.2M–$50.6M before Steam's cut
$29.99
52k reviews
Very Positive
Base-BuildingColony Sim
Taur
2020
Est. copies
≈ 52k–85k
SteamSpy 100k–200k
Est. revenue
$360k–$968k after Steam's cut $654k–$1.5M before Steam's cut
$24.99
2k reviews
Mostly Positive
Tower DefenseStrategy
Tower Factory
2024
Est. copies
≈ 31k–51k
SteamSpy 20k–50k
Est. revenue
$129k–$346k after Steam's cut $234k–$532k before Steam's cut
$14.99
1k reviews
Very Positive
Early AccessAutomation
From Glory To Goo
2024
Est. copies
≈ 46k–74k
SteamSpy 50k–100k
Est. revenue
$150k–$404k after Steam's cut $273k–$622k before Steam's cut
$11.99
2k reviews
Overwhelmingly Positive
Base-BuildingColony Sim
Emberward
2026
Est. copies
≈ 106k–172k
2.3x vs typical
SteamSpy 100k–200k
Est. revenue
$584k–$1.6M after Steam's cut $1.1M–$2.4M before Steam's cut
$19.99
4k reviews
Overwhelmingly Positive
Early AccessTower Defense
Border Pioneer
2025
Est. copies
≈ 48k–78k
SteamSpy 50k–100k
Est. revenue
$197k–$529k after Steam's cut $358k–$814k before Steam's cut
$14.99
2k reviews
Very Positive
Tower DefenseStrategy
MarZ: Tactical Base Defense
2019
Est. copies
≈ 26k–42k
SteamSpy 50k–100k
Est. revenue
$155k–$416k after Steam's cut $281k–$640k before Steam's cut
$21.99
888 reviews
Mostly Positive
StrategyTower Defense

Sizing up your own game? See how many copies games in its genre usually sell before you build it.