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How many copies did REAPER sell?

Estimated copies sold
≈ 2k–3k
$2k–$5k after Steam's cut $3k–$7k before Steam's cut
from 85 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid REAPER and predicted how it would do from its 8 similar games. Every figure here, including REAPER's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 14k–15k
best case 153k (Beyond Citadel)
Games like REAPER

A typical game among these

≈ 14k–15k copies

≈ $53k–$80k after Steam's cut

from ~423 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: Beyond Citadel at ≈ 117k–190k copies, ≈ $481k–$1.3M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 150 reviews in their first month; the range was 50 to 1k.
The genre you'd be entering
These games
The similar games share Boomer Shooter (8 of 8) and FPS (7 of 8).
The winners
Winners here lead with FPS + Female Protagonist, priced around $15. The breakout hits carry Female Protagonist + Anime + 2.5D; a typical game here doesn't.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Est. copies
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SteamSpy 20k–50k
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11x vs typical
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too small to compare
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Very Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.