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How many copies did Exophobia sell?

Estimated copies sold
≈ 4k–6k
$15k–$40k after Steam's cut $27k–$61k before Steam's cut
from 144 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Exophobia and predicted how it would do from its 8 similar games. Every figure here, including Exophobia's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2k–32k
best case 8.0M (ULTRAKILL)
Games like Exophobia

A typical game among these

≈ 2k–32k copies

≈ $8k–$181k after Steam's cut

from ~416 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: ULTRAKILL at ≈ 6.1M–9.9M copies, ≈ $50.2M–$134.8M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 47 reviews in their first month; the range was 18 to 2k.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share FPS (7 of 8) and Boomer Shooter (5 of 8).
The winners
Winners here lead with Boomer Shooter + Fast-Paced, priced around $30. The breakout hits carry Blood + Character Action Game + Arena Shooter; a typical game here doesn't.
When they shipped
The similar games span 2017 to 2026, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Exosuit
2024
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$2k–$7k after Steam's cut $4k–$10k before Steam's cut
$4.99
72 reviews
Mostly Positive
StylizedFPS
ULTRAKILL
2020
Est. copies
≈ 6.1M–9.9M
589x vs typical
SteamSpy 5M–10M
Est. revenue
$50.2M–$134.8M after Steam's cut $91.2M–$207.4M before Steam's cut
$29.99
245k reviews
Overwhelmingly Positive
Boomer ShooterFast-Paced
PowerSlave Exhumed
2022
Est. copies
≈ 23k–38k
2.3x vs typical
SteamSpy 100k–200k
Est. revenue
$129k–$346k after Steam's cut $234k–$533k before Steam's cut
$19.99
945 reviews
Very Positive
ActionFPS
Turok 2: Seeds of Evil
2017
Est. copies
≈ 98k–159k
6.9x vs typical
SteamSpy 200k–500k
Est. revenue
$539k–$1.4M after Steam's cut $980k–$2.2M before Steam's cut
$19.99
3k reviews
Very Positive
FPSAction
Vomitoreum
2021
Est. copies
≈ 25k–40k
2.4x vs typical
SteamSpy 50k–100k
Est. revenue
$68k–$182k after Steam's cut $123k–$281k before Steam's cut
$9.99
996 reviews
Very Positive
Hands of Necromancy
2022
Est. copies
≈ 10k–17k
SteamSpy 20k–50k
Est. revenue
$14k–$38k after Steam's cut $26k–$59k before Steam's cut
$4.99
416 reviews
Very Positive
Boomer ShooterFPS
Witch Rise
2023
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$2k–$5k after Steam's cut $4k–$8k before Steam's cut
$6.99
42 reviews
Positive
Boomer ShooterFPS
Hellscreen
2026
Est. copies
≈ 1k–2k
SteamSpy 200k–500k
Est. revenue
$6k–$16k after Steam's cut $11k–$25k before Steam's cut
$17.99
49 reviews
Positive
Boomer ShooterFast-Paced

Sizing up your own game? See how many copies games in its genre usually sell before you build it.