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How many copies did Kanna Maze sell?

Estimated copies sold
≈ 10k–16k
$11k–$29k after Steam's cut $19k–$44k before Steam's cut
from 394 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Kanna Maze and predicted how it would do from its 8 similar games. Every figure here, including Kanna Maze's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 125k–208k
best case 2.0M (The Hungry Lamb: Traveling in the Late Ming Dynasty)
Games like Kanna Maze

A typical game among these

≈ 125k–208k copies

≈ $349k–$897k after Steam's cut

from ~5k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: The Hungry Lamb: Traveling in the Late Ming Dynasty at ≈ 1.5M–2.4M copies, ≈ $4.1M–$11.0M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 714 reviews in their first month; the range was 113 to 13k.
The genre you'd be entering
These games
The similar games share Interactive Fiction (7 of 8) and Visual Novel (7 of 8).
The winners
Winners here lead with Visual Novel + Historical, priced around $10. The breakout hits carry Historical + Cooking + Dark; a typical game here doesn't.
When they shipped
Only 2 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Aliya: Timelink
2024
Est. copies
≈ 240k–390k
2.1x vs typical
SteamSpy 200k–500k
Est. revenue
$197k–$530k after Steam's cut $359k–$816k before Steam's cut
$2.99
10k reviews
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RPGInteractive Fiction
Lay a Beauty to Rest: The Darkness Peach Blossom Spring
2021
Est. copies
≈ 175k–284k
1.5x vs typical
SteamSpy 200k–500k
Est. revenue
$672k–$1.8M after Steam's cut $1.2M–$2.8M before Steam's cut
$13.99
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AdventureMystery
恋爱绮谭~不存在的夏天~
2020
Est. copies
≈ 73k–119k
SteamSpy 100k–200k
Est. revenue
$181k–$487k after Steam's cut $329k–$749k before Steam's cut
$8.99
3k reviews
Very Positive
Visual NovelMystery
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2022
Est. copies
≈ 113k–184k
SteamSpy 50k–100k
Est. revenue
$1.2M–$3.4M after Steam's cut $2.3M–$5.2M before Steam's cut
$39.99
5k reviews
Overwhelmingly Positive
Visual NovelWord Game
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2021
Est. copies
≈ 91k–148k
SteamSpy 200k–500k
Est. revenue
$301k–$809k after Steam's cut $547k–$1.2M before Steam's cut
$11.99
4k reviews
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Multiple EndingsChoices Matter
The Hungry Lamb: Traveling in the Late Ming Dynasty
2024
Est. copies
≈ 1.5M–2.4M
13x vs typical
SteamSpy 1M–2M
Est. revenue
$4.1M–$11.0M after Steam's cut $7.4M–$16.9M before Steam's cut
$9.99
60k reviews
Very Positive
Visual NovelHistorical
Vampires' Melody
2020
Est. copies
≈ 142k–231k
SteamSpy 200k–500k
Est. revenue
$156k–$419k after Steam's cut $284k–$645k before Steam's cut
$3.99
6k reviews
Overwhelmingly Positive
Visual NovelCasual
候鸟
2023
Est. copies
≈ 99k–160k
SteamSpy 20k–50k
Est. revenue
$298k–$801k after Steam's cut $542k–$1.2M before Steam's cut
$10.99
4k reviews
Overwhelmingly Positive
Word Game2D Platformer

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