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wishvane

How many copies did Kanna Maze sell?

Estimated copies sold
≈ 9k–15k
$10k–$27k after Steam's cut $18k–$42k before the cut
from 383 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Kanna Maze out and predicted the genre from its 8 similar games. Every figure here, including Kanna Maze's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 122k–213k
best case 1.9M (The Hungry Lamb: Traveling in the Late Ming Dynasty)
The Interactive Fiction genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 122k–213k copies
≈ $347k–$893k after Steam's cut
from ~4k reviews
Best case
≈ 1.4M–2.3M copies
The Hungry Lamb: Traveling in the Late Ming Dynasty · ≈ $3.9M–$10.6M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Interactive Fiction (7 of 8) and Visual Novel (7 of 8).
The winners
Winners here lead with Visual Novel + Historical, priced around $10. The breakout hits carry Historical + Cooking + Dark; a typical game here doesn't.
The era
Only 2 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

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2.1x vs typical
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13x vs typical
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