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How many copies did Fluxed sell?

Estimated copies sold
≈ 25–40
$20–$55 after Steam's cut $37–$84 before Steam's cut
from 1 review (1 user reviews)
Only 1 review so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Fluxed and predicted how it would do from its 8 similar games. Every figure here, including Fluxed's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 21k–114k
best case 9.3M (Titanfall® 2)
Games like Fluxed

A typical game among these

≈ 21k–114k copies

≈ $113k–$921k after Steam's cut

from ~886 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

5 of the 8 similar games are hits.

Best case: Titanfall® 2 at ≈ 7.1M–11.6M copies, ≈ $58.7M–$158.0M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 218 reviews in their first month; the range was 144 to 16k.
The genre you'd be entering
These games
The similar games share FPS (7 of 8) and Shooter (6 of 8).
The winners
Winners here lead with FPS + Shooter, priced around $30. The breakout hits carry Mechs + Multiplayer + Parkour; a typical game here doesn't.
When they shipped
The similar games span 2009 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Titanfall® 2
2020
Est. copies
≈ 7.1M–11.6M
324x vs typical
SteamSpy 5M–10M
Est. revenue
$58.7M–$158.0M after Steam's cut $106.8M–$243.0M before Steam's cut
$29.99
287k reviews
Overwhelmingly Positive
FPSMechs
Darkest of Days
2010
Est. copies
≈ 21k–34k
SteamSpy 20k–50k
Est. revenue
Free
Free
328 reviews
Mostly Positive
ActionFPS
TimeShift™
2009
Est. copies
≈ 91k–148k
1.6x vs typical
SteamSpy 100k–200k
Est. revenue
$500k–$1.3M after Steam's cut $908k–$2.1M before Steam's cut
$19.99
1k reviews
Mostly Positive
ActionFPS
Singularity™
2010
Est. copies
≈ 377k–612k
6.7x vs typical
SteamSpy 200k–500k
Est. revenue
$3.1M–$8.4M after Steam's cut $5.7M–$12.9M before Steam's cut
$29.99
6k reviews
Very Positive
FPSAction
BioShock Infinite
2013
Est. copies
≈ 9.2M–15.0M
165x vs typical
SteamSpy 2M–5M
Est. revenue
$76.0M–$204.4M after Steam's cut $138.2M–$314.4M before Steam's cut
$29.99
146k reviews
Very Positive
Daikatana
2013
Est. copies
≈ 74k–121k
SteamSpy 200k–500k
Est. revenue
$143k–$383k after Steam's cut $259k–$590k before Steam's cut
$6.99
1k reviews
Mixed
ActionFPS
Doctor Who: The Edge of Reality
2021
Est. copies
≈ 8k–13k
SteamSpy under 20k
Est. revenue
$55k–$148k after Steam's cut $100k–$228k before Steam's cut
$24.99
324 reviews
Mixed
Action-AdventureExploration
Supplice
2023
Est. copies
≈ 15k–24k
SteamSpy 20k–50k
Est. revenue
$61k–$164k after Steam's cut $111k–$253k before Steam's cut
$14.99
598 reviews
Very Positive
Boomer ShooterFPS

Sizing up your own game? See how many copies games in its genre usually sell before you build it.