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How many copies did Streamer Life Simulator 2 sell?

Estimated copies sold
≈ 175k–284k
$962k–$2.6M after Steam's cut $1.7M–$4.0M before Steam's cut
from 7k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Streamer Life Simulator 2 and predicted how it would do from its 8 similar games. Every figure here, including Streamer Life Simulator 2's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 666k–2.2M
best case 3.3M (Supermarket Together)
Games like Streamer Life Simulator 2

A typical game among these

≈ 666k–2.2M copies

≈ $4.7M–$16.1M after Steam's cut

from ~42k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Supermarket Together at ≈ 2.5M–4.0M copies.

What their first month looked like
About half the games that made it here had over 16k reviews in their first month; the range was 532 to 69k.
The genre you'd be entering
These games
The similar games share Simulation (7 of 8) and Management (6 of 8).
The winners
Winners here lead with Simulation + Management.
When they shipped
6 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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2.4x vs typical
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≈ 2.1M–3.4M
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Life SimPixel Graphics

Sizing up your own game? See how many copies games in its genre usually sell before you build it.