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How many copies did Streamer Life Simulator 2 sell?

Estimated copies sold
≈ 166k–269k
$910k–$2.4M after Steam's cut $1.7M–$3.8M before the cut
from 7k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Streamer Life Simulator 2 out and predicted the genre from its 8 similar games. Every figure here, including Streamer Life Simulator 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 643k–2.1M
best case 3.0M (Supermarket Together)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 643k–2.1M copies
≈ $4.3M–$15.5M after Steam's cut
from ~40k reviews
Best case
≈ 2.3M–3.7M copies
Supermarket Together
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Management (6 of 8).
The winners
Winners here lead with Simulation + Management, priced around $20.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.

Copies and revenue are rough lifetime estimates from the review count.

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Life SimPixel Graphics

Sizing up your own game? See what its genre can realistically do before you build it.