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How many copies did The Fallen Kingdoms sell?

Estimated copies sold
≈ 25–40
$28–$73 after Steam's cut $50–$112 before Steam's cut
from 1 review (1 user reviews)
Only 1 review so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid The Fallen Kingdoms and predicted how it would do from its 7 similar games. Every figure here, including The Fallen Kingdoms's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 358–846
best case 17k (Looper Tactics)
Games like The Fallen Kingdoms

A typical game among these

≈ 358–846 copies

≈ $1k–$14k after Steam's cut

from ~19 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

None of the 7 similar games are hits.

Best case: Looper Tactics at ≈ 13k–21k copies, ≈ $40k–$106k after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
The games that made it here had under 300 reviews in their first month.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Auto Battler (4 of 7) and Turn-Based Strategy (4 of 7).
The winners
Winners here lead with Deckbuilding + Card Battler, priced around $11. The breakout hits carry Deckbuilding + Card Battler + Turn-Based Combat; a typical game here doesn't.
When they shipped
Only 3 of the 7 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.