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How many copies did Newton's Fourth Law sell?

Estimated copies sold
≈ 6k–9k
$19k–$50k after Steam's cut $34k–$77k before Steam's cut
from 229 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Newton's Fourth Law and predicted how it would do from its 8 similar games. Every figure here, including Newton's Fourth Law's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 136k–417k
best case 1.0M (Poly Bridge)
Games like Newton's Fourth Law

A typical game among these

≈ 136k–417k copies

≈ $252k–$1.4M after Steam's cut

from ~6k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

Best case: Poly Bridge at ≈ 788k–1.3M copies, ≈ $2.2M–$5.8M after Steam's cut.

What their first month looked like
About half the games that made it here had over 707 reviews in their first month; the range was 175 to 743.
The genre you'd be entering
These games
The similar games share Puzzle (8 of 8) and Physics (6 of 8).
The winners
Winners here lead with Building + Simulation, priced around $10.
When they shipped
The similar games span 2009 to 2026, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Noun Town Language Learning
2026
Est. copies
≈ 19k–31k
SteamSpy 20k–50k
Est. revenue
$103k–$278k after Steam's cut $188k–$428k before Steam's cut
$19.99
759 reviews
Very Positive
Early AccessPuzzle
Zup! S
2018
Est. copies
≈ 493k–801k
2.7x vs typical
SteamSpy 200k–500k
Est. revenue
$270k–$725k after Steam's cut $491k–$1.1M before Steam's cut
$1.99
16k reviews
Overwhelmingly Positive
PuzzleCasual
Osmos
2009
Est. copies
≈ 91k–148k
SteamSpy 200k–500k
Est. revenue
$251k–$675k after Steam's cut $456k–$1.0M before Steam's cut
$9.99
1k reviews
Very Positive
IndieCasual
Poly Bridge 2
2020
Est. copies
≈ 204k–332k
SteamSpy 200k–500k
Est. revenue
$842k–$2.3M after Steam's cut $1.5M–$3.5M before Steam's cut
$14.99
8k reviews
Overwhelmingly Positive
BuildingSimulation
Bridge Constructor Portal
2017
Est. copies
≈ 259k–421k
SteamSpy 200k–500k
Est. revenue
$712k–$1.9M after Steam's cut $1.3M–$2.9M before Steam's cut
$9.99
8k reviews
Very Positive
Zup! Z
2020
Est. copies
≈ 108k–175k
SteamSpy 200k–500k
Est. revenue
$59k–$158k after Steam's cut $107k–$243k before Steam's cut
$1.99
4k reviews
Overwhelmingly Positive
PuzzleIndie
Poly Bridge
2016
Est. copies
≈ 788k–1.3M
3.2x vs typical
SteamSpy 500k–1M
Est. revenue
$2.2M–$5.8M after Steam's cut $3.9M–$9.0M before Steam's cut
$9.99
19k reviews
Very Positive
BuildingSimulation
Type:Rider
2013
Est. copies
≈ 108k–175k
SteamSpy 50k–100k
Est. revenue
$148k–$397k after Steam's cut $268k–$610k before Steam's cut
$4.99
2k reviews
Mostly Positive
CasualPlatformer

Sizing up your own game? See how many copies games in its genre usually sell before you build it.