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How many copies did Poly Bridge sell?

Estimated copies sold
≈ 788k–1.3M
$2.2M–$5.8M after Steam's cut $3.9M–$9.0M before Steam's cut
from 19k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Poly Bridge and predicted how it would do from its 8 similar games. Every figure here, including Poly Bridge's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1.8M–2.0M
best case 105.1M (Garry's Mod)
Games like Poly Bridge

A typical game among these

≈ 1.8M–2.0M copies

≈ $12.6M–$17.0M after Steam's cut

from ~60k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Garry's Mod at ≈ 80.0M–130.1M copies, ≈ $219.9M–$591.3M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 31k reviews in their first month; the range was 11k to 122k.
The genre you'd be entering
These games
The similar games share Sandbox (8 of 8) and Building (7 of 8).
The winners
Winners here lead with Sandbox, priced around $20.
When they shipped
The similar games span 2006 to 2026, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Garry's Mod
2006
Est. copies
≈ 80.0M–130.1M
21x vs typical
SteamSpy 20M–50M
Est. revenue
$219.9M–$591.3M after Steam's cut $399.8M–$909.6M before Steam's cut
$9.99
1.3M reviews
Overwhelmingly Positive
SandboxModdable
Space Engineers
2019
Est. copies
≈ 3.9M–6.3M
2.2x vs typical
SteamSpy 2M–5M
Est. revenue
$21.3M–$57.3M after Steam's cut $38.7M–$88.1M before Steam's cut
$19.99
135k reviews
Very Positive
SpaceSandbox
People Playground
2019
Est. copies
≈ 9.2M–15.0M
5.4x vs typical
SteamSpy 5M–10M
Est. revenue
$25.4M–$68.2M after Steam's cut $46.1M–$104.9M before Steam's cut
$9.99
321k reviews
Overwhelmingly Positive
SandboxGore
Kerbal Space Program
2015
Est. copies
≈ 7.2M–11.7M
2.5x vs typical
SteamSpy 2M–5M
Est. revenue
$79.0M–$212.3M after Steam's cut $143.6M–$326.6M before Steam's cut
$39.99
147k reviews
Overwhelmingly Positive
SpaceSimulation
Scrap Mechanic
2026
Est. copies
≈ 3.1M–5.0M
2.1x vs typical
SteamSpy 2M–5M
Est. revenue
$24.3M–$65.4M after Steam's cut $44.2M–$100.6M before Steam's cut
$28.99
123k reviews
Very Positive
BuildingSandbox
Besiege
2020
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$5.5M–$14.7M after Steam's cut $9.9M–$22.6M before Steam's cut
$14.99
53k reviews
Overwhelmingly Positive
SimulationSandbox
Stormworks: Build and Rescue
2020
Est. copies
≈ 1.5M–2.4M
SteamSpy 1M–2M
Est. revenue
$10.3M–$27.6M after Steam's cut $18.7M–$42.5M before Steam's cut
$24.99
60k reviews
Very Positive
SandboxBase-Building
Brick Rigs
2023
Est. copies
≈ 1.5M–2.4M
SteamSpy 1M–2M
Est. revenue
$8.2M–$22.0M after Steam's cut $14.8M–$33.8M before Steam's cut
$19.99
60k reviews
Very Positive
SandboxDestruction

Sizing up your own game? See how many copies games in its genre usually sell before you build it.