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How many copies did Nicole sell?

Estimated copies sold
≈ 7k–11k
$37k–$98k after Steam's cut $66k–$151k before Steam's cut
from 125 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Nicole and predicted how it would do from its 8 similar games. Every figure here, including Nicole's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 118k–134k
best case 557k (Hatoful Boyfriend)
Games like Nicole

A typical game among these

≈ 118k–134k copies

≈ $430k–$477k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Hatoful Boyfriend at ≈ 425k–690k copies, ≈ $1.2M–$3.1M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Female Protagonist (8 of 8) and Otome (8 of 8).
The winners
Winners here lead with Otome + Visual Novel, priced around $10.
When they shipped
The similar games span 2014 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Amnesia™: Memories
2015
Est. copies
≈ 219k–356k
2.1x vs typical
SteamSpy 100k–200k
Est. revenue
$601k–$1.6M after Steam's cut $1.1M–$2.5M before Steam's cut
$9.99
4k reviews
Very Positive
OtomeVisual Novel
私のリアルは充実しすぎている フルボイス版
2022
Est. copies
≈ 136k–222k
2.5x vs typical
SteamSpy 200k–500k
Est. revenue
$375k–$1.0M after Steam's cut $681k–$1.5M before Steam's cut
$9.99
5k reviews
Overwhelmingly Positive
OtomeFemale Protagonist
Hakuoki: Kyoto Winds
2017
Est. copies
≈ 80k–131k
SteamSpy 50k–100k
Est. revenue
$221k–$594k after Steam's cut $401k–$913k before Steam's cut
$9.99
2k reviews
Very Positive
OtomeVisual Novel
Cinderella Phenomenon - Otome/Visual Novel
2017
Est. copies
≈ 143k–232k
1.9x vs typical
SteamSpy 200k–500k
Est. revenue
Free
Free
4k reviews
Overwhelmingly Positive
Free to PlayOtome
Blood Code
2015
Est. copies
≈ 99k–160k
SteamSpy 50k–100k
Est. revenue
$271k–$729k after Steam's cut $493k–$1.1M before Steam's cut
$9.99
2k reviews
Mostly Positive
Visual NovelRomance
My Vow to My Liege
2020
Est. copies
≈ 102k–165k
1.9x vs typical
SteamSpy 100k–200k
Est. revenue
$280k–$752k after Steam's cut $509k–$1.2M before Steam's cut
$9.99
4k reviews
Very Positive
Female ProtagonistRomance
Seduce Me the Otome
2015
Est. copies
≈ 106k–172k
SteamSpy 200k–500k
Est. revenue
Free
Free
2k reviews
Very Positive
Free to PlayNudity
Hatoful Boyfriend
2014
Est. copies
≈ 425k–690k
3.5x vs typical
SteamSpy 200k–500k
Est. revenue
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before Steam's cut
$9.99
8k reviews
Very Positive
Visual NovelDating Sim

Sizing up your own game? See how many copies games in its genre usually sell before you build it.