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How many copies did Evolve:Mecha Squad sell?

Estimated copies sold
≈ 50–81
$55–$147 after Steam's cut $100–$226 before Steam's cut
from 2 reviews (2 user reviews)
Only 2 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Evolve:Mecha Squad and predicted how it would do from its 8 similar games. Every figure here, including Evolve:Mecha Squad's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 45k–318k
best case 636k (Mechabellum)
Games like Evolve:Mecha Squad

A typical game among these

≈ 45k–318k copies

≈ $2.0M–$4.3M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

5 of the 8 similar games are hits.

Best case: Mechabellum at ≈ 485k–788k copies, ≈ $2.0M–$5.4M after Steam's cut.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 500 to 11k.
The genre you'd be entering
These games
The similar games share Mechs (7 of 8) and Simulation (6 of 8).
The winners
Winners here lead with Mechs + Auto Battler, priced around $15.
When they shipped
The similar games span 2013 to 2025, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Mechabellum
2024
Est. copies
≈ 485k–788k
5.9x vs typical
SteamSpy 1M–2M
Est. revenue
$2.0M–$5.4M after Steam's cut $3.6M–$8.3M before Steam's cut
$14.99
20k reviews
Very Positive
StrategyMechs
IRON REBELLION
2024
Est. copies
≈ 21k–35k
SteamSpy 50k–100k
Est. revenue
$147k–$395k after Steam's cut $267k–$607k before Steam's cut
$24.99
861 reviews
Very Positive
VRMechs
War Robots: Frontiers
2025
Est. copies
≈ 123k–199k
SteamSpy 20M–50M
Est. revenue
Free
Free
5k reviews
Mixed
Free to PlayThird-Person Shooter
Strike Suit Zero
2013
Est. copies
≈ 106k–172k
SteamSpy 500k–1M
Est. revenue
Free
Free
2k reviews
Mostly Positive
SpaceAction
Super Robot Wars 30
2021
Est. copies
≈ 162k–263k
2.0x vs typical
SteamSpy 500k–1M
Est. revenue
$2.7M–$7.2M after Steam's cut $4.8M–$11.0M before Steam's cut
$59.99
7k reviews
Very Positive
StrategyRPG
War Robots VR: The Skirmish
2017
Est. copies
≈ 27k–44k
SteamSpy 200k–500k
Est. revenue
Free
Free
784 reviews
Mostly Positive
Free to PlayAction
MechWarrior Online™ Legends
2015
Est. copies
≈ 627k–1.0M
3.9x vs typical
SteamSpy 2M–5M
Est. revenue
Free
Free
13k reviews
Very Positive
Free to PlayMechs
MachineCraft
2016
Est. copies
≈ 37k–60k
SteamSpy 200k–500k
Est. revenue
Free
Free
881 reviews
Mostly Positive
Free to PlayBuilding

Sizing up your own game? See how many copies games in its genre usually sell before you build it.