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How many copies did Love is All Around: Echoes of Yesterday sell?

Estimated copies sold
≈ 53k–85k
$159k–$427k after Steam's cut $289k–$657k before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Love is All Around: Echoes of Yesterday out and predicted the genre from its 8 similar games. Every figure here, including Love is All Around: Echoes of Yesterday's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 377k–429k
best case 1.4M (Love Is All Around)

All 8 of your similar games are hits. A healthy genre for a game like yours.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 377k–429k copies
≈ $2.0M–$3.0M after Steam's cut
from ~12k reviews
Best case
≈ 1.1M–1.8M copies
Love Is All Around · ≈ $3.0M–$8.1M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Story Rich (6 of 8) and Visual Novel (6 of 8).
The winners
Winners here lead with Visual Novel + Choices Matter, priced around $10. The breakout hits carry Singleplayer + Romance + Multiple Endings; a typical game here doesn't.
The era
The games you compared span 2015 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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