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How many copies did The Cummunist Manifesto: Dommy Mommy Commie Adventure sell?

Estimated copies sold
≈ 769–1k
$529–$1k after Steam's cut $961–$2k before Steam's cut
from 31 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid The Cummunist Manifesto: Dommy Mommy Commie Adventure and predicted how it would do from its 8 similar games. Every figure here, including The Cummunist Manifesto: Dommy Mommy Commie Adventure's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 3k–9k
best case 10.3M (Doki Doki Literature Club!)
Games like The Cummunist Manifesto: Dommy Mommy Commie Adventure

A typical game among these

≈ 3k–9k copies

≈ $6k–$124k after Steam's cut

from ~215 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: Doki Doki Literature Club! at ≈ 7.9M–12.8M copies. It is a breakout hit, far above a typical game.

What their first month looked like
The games that made it here had under 342 reviews in their first month.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Visual Novel (7 of 8) and Anime (5 of 8).
The winners
Winners here lead with Psychological Horror + Visual Novel. The breakout hits carry Free to Play + Horror + Dark; a typical game here doesn't.
When they shipped
The similar games span 2017 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.