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How many copies did The Cummunist Manifesto: Dommy Mommy Commie Adventure sell?

Estimated copies sold
≈ 720–1k
$495–$1k after Steam's cut $900–$2k before the cut
from 30 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

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We left The Cummunist Manifesto: Dommy Mommy Commie Adventure out and predicted the genre from its 8 similar games. Every figure here, including The Cummunist Manifesto: Dommy Mommy Commie Adventure's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–9k
best case 10.1M (Doki Doki Literature Club!)

1 of your 8 similar games is a hit. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 3k–9k copies
≈ $6k–$115k after Steam's cut
from ~211 reviews
Best case
≈ 7.7M–12.5M copies
Doki Doki Literature Club!
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Visual Novel (7 of 8) and Anime (5 of 8).
The winners
Winners here lead with Psychological Horror + Visual Novel. The breakout hits carry Free to Play + Horror + Dark; a typical game here doesn't.
The era
The games you compared span 2017 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.