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How many copies did The Keep sell?

Estimated copies sold
≈ 7k–11k
$27k–$72k after Steam's cut $49k–$111k before Steam's cut
from 190 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid The Keep and predicted how it would do from its 8 similar games. Every figure here, including The Keep's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 12k–63k
best case 559k (Legend of Grimrock)
Games like The Keep

A typical game among these

≈ 12k–63k copies

≈ $36k–$537k after Steam's cut

from ~400 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: Legend of Grimrock at ≈ 426k–692k copies, ≈ $1.8M–$4.7M after Steam's cut.

The genre you'd be entering
These games
The similar games share Dungeon Crawler (7 of 8) and Fantasy (5 of 8).
The winners
Winners here lead with Dungeon Crawler + Grid-Based Movement, priced around $15.
When they shipped
The similar games span 2012 to 2019, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 36 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Legend of Grimrock
2012
Est. copies
≈ 426k–692k
17x vs typical
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.7M after Steam's cut $3.2M–$7.3M before Steam's cut
$14.99
7k reviews
Very Positive
Dungeon Of Dragon Knight
2019
Est. copies
≈ 10k–17k
SteamSpy 50k–100k
Est. revenue
$34k–$92k after Steam's cut $63k–$142k before Steam's cut
$11.99
362 reviews
Mostly Positive
Stonekeep
2017
Est. copies
≈ 5k–8k
SteamSpy under 20k
Est. revenue
$21k–$57k after Steam's cut $38k–$87k before Steam's cut
$14.99
149 reviews
Very Positive
RPGAdventure
Vaporum
2017
Est. copies
≈ 37k–60k
2.7x vs typical
SteamSpy 50k–100k
Est. revenue
$202k–$544k after Steam's cut $368k–$836k before Steam's cut
$19.99
1k reviews
Very Positive
Tower of Time
2018
Est. copies
≈ 81k–132k
6.7x vs typical
SteamSpy 200k–500k
Est. revenue
$557k–$1.5M after Steam's cut $1.0M–$2.3M before Steam's cut
$24.99
3k reviews
Very Positive
Real Time TacticsReal-Time
Heroes of the Monkey Tavern
2016
Est. copies
≈ 18k–30k
SteamSpy 50k–100k
Est. revenue
$40k–$107k after Steam's cut $73k–$165k before Steam's cut
$7.99
437 reviews
Mostly Positive
A Healer Only Lives Twice
2016
Est. copies
≈ 10k–16k
SteamSpy 20k–50k
Est. revenue
$14k–$37k after Steam's cut $25k–$57k before Steam's cut
$4.99
242 reviews
Very Positive
StrategyIndie
Skeletal Dance Party
2018
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$5k–$14k after Steam's cut $10k–$22k before Steam's cut
$8.99
70 reviews
Very Positive
PhysicsVillain Protagonist

Sizing up your own game? See how many copies games in its genre usually sell before you build it.