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How many copies did Mouselash sell?

Estimated copies sold
≈ 843–1k
$1k–$3k after Steam's cut $2k–$5k before Steam's cut
from 34 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Mouselash and predicted how it would do from its 8 similar games. Every figure here, including Mouselash's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 912–2k
best case 71k (Nomad Survival)
Games like Mouselash

A typical game among these

≈ 912–2k copies

≈ $2k–$8k after Steam's cut

from ~48 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: Nomad Survival at ≈ 54k–88k copies, ≈ $75k–$201k after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 28 reviews in their first month; the range was 3 to 1k.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Action Roguelike (8 of 8) and Auto Battler (8 of 8).
The winners
Winners here lead with Action Roguelike + Bullet Hell, priced around $5. The breakout hits carry Character Customization + PvE + 2D; a typical game here doesn't.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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