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How many copies did Idle Animal Plaza sell?

Estimated copies sold
≈ 223–363
$245–$659 after Steam's cut $445–$1k before Steam's cut
from 9 reviews (9 user reviews)
Only 9 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Idle Animal Plaza and predicted how it would do from its 8 similar games. Every figure here, including Idle Animal Plaza's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 5k–7k
best case 336k (Realm Grinder)
Games like Idle Animal Plaza

A typical game among these

≈ 5k–7k copies

≈ $14k–$18k after Steam's cut

from ~156 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: Realm Grinder at ≈ 256k–416k copies. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 98 reviews in their first month; the range was 27 to 1k.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Clicker (7 of 8) and Idler (6 of 8).
The winners
Winners here lead with Clicker, priced around $11. The breakout hits carry Resource Management; a typical game here doesn't.
When they shipped
The similar games span 2017 to 2026, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Microcivilization
2026
Est. copies
≈ 36k–59k
9.3x vs typical
SteamSpy 50k–100k
Est. revenue
$178k–$480k after Steam's cut $324k–$738k before Steam's cut
$17.99
1k reviews
Mostly Positive
ClickerBase-Building
Realm Grinder
2017
Est. copies
≈ 256k–416k
48x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
7k reviews
Very Positive
Free to PlayClicker
Factory Town Idle
2024
Est. copies
≈ 31k–51k
8.1x vs typical
SteamSpy 100k–200k
Est. revenue
$43k–$115k after Steam's cut $78k–$178k before Steam's cut
$4.99
1k reviews
Very Positive
CasualIdler
Tuin
2022
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$5k–$14k after Steam's cut $9k–$21k before Steam's cut
$4.99
152 reviews
Mostly Positive
SimPocalypse
2021
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$8k–$21k after Steam's cut $14k–$32k before Steam's cut
$9.99
114 reviews
Mixed
IdlerClicker
Story of Animal Sprite
2023
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$10k–$26k after Steam's cut $17k–$40k before Steam's cut
$8.99
156 reviews
Very Positive
Match 3Idler
Lazy Galaxy
2018
Est. copies
≈ 6k–10k
SteamSpy 20k–50k
Est. revenue
$9k–$23k after Steam's cut $16k–$36k before Steam's cut
$4.99
206 reviews
Mostly Positive
IdlerIndie
Desktopia: A Desktop Village Simulator
2022
Est. copies
≈ 5k–9k
SteamSpy 20k–50k
Est. revenue
$15k–$40k after Steam's cut $27k–$62k before Steam's cut
$9.99
219 reviews
Mixed

Sizing up your own game? See how many copies games in its genre usually sell before you build it.