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wishvane

How many copies did Factory Town Idle sell?

Estimated copies sold
≈ 30k–48k
$41k–$110k after Steam's cut $74k–$169k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Factory Town Idle out and predicted the genre from its 8 similar games. Every figure here, including Factory Town Idle's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 299k–459k
best case 520k (Melvor Idle)
The Idler genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 299k–459k copies
≈ $400k–$1.4M after Steam's cut
from ~10k reviews
Best case
≈ 396k–644k copies
Melvor Idle · ≈ $1.1M–$2.9M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Idler (5 of 8) and Management (4 of 8).
The winners
Winners here lead with Idler + Mining, priced around $10.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

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1.5x vs typical
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IdlerRPG

Sizing up your own game? See what its genre can realistically do before you build it.