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How many copies did Gurumin: A Monstrous Adventure sell?

Estimated copies sold
≈ 51k–83k
$140k–$377k after Steam's cut $255k–$579k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Gurumin: A Monstrous Adventure out and predicted the genre from its 8 similar games. Every figure here, including Gurumin: A Monstrous Adventure's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4k–7k
best case 885k (Sonic Frontiers)
The 3D Platformer genre

2 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 4k–7k copies
≈ $13k–$99k after Steam's cut
from ~185 reviews
Best case
≈ 674k–1.1M copies
Sonic Frontiers · ≈ $7.4M–$19.9M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on 3D Platformer (5 of 8) and Platformer (5 of 8).
The winners
Winners here lead with Open World + Exploration, priced around $30. The breakout hits carry Open World + Exploration + Singleplayer; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.