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How many copies did Code Trainer sell?

Estimated copies sold
≈ 992–2k
$3k–$7k after Steam's cut $5k–$11k before Steam's cut
from 40 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Code Trainer and predicted how it would do from its 8 similar games. Every figure here, including Code Trainer's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 3k–4k
best case 4k (Learn Game Development, Unity Code Monkey)
Games like Code Trainer

A typical game among these

≈ 3k–4k copies

≈ $4k after Steam's cut

from ~96 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

None of the 8 similar games are hits.

Best case: Learn Game Development, Unity Code Monkey at ≈ 3k–5k copies.

What their first month looked like
About half the games that made it here had over 8 reviews in their first month; the range was 1 to 39.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Education (8 of 8) and Simulation (8 of 8).
The winners
Winners here lead with Simulation + Programming.
When they shipped
The similar games span 2017 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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≈ 322–524
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$796–$2k after Steam's cut $1k–$3k before Steam's cut
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13 reviews
Positive
CasualSimulation
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EducationUtilities
GraviSound
2018
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≈ 851–1k
too small to compare
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Est. revenue
$302–$812 after Steam's cut $549–$1k before Steam's cut
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BM Studio
2018
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≈ 4k–6k
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Est. revenue
$2k–$5k after Steam's cut $4k–$8k before Steam's cut
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117 reviews
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IndieAudio Production
Learn Game Development, Unity Code Monkey
2020
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≈ 3k–5k
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Est. revenue
Free
Free
134 reviews
Very Positive
SimulationProgramming
Medicalholodeck’s Spatial OS: Train surgery, create digital twins with AI and DICOM, and study human anatomy and medicine
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Medical SimEducation
foreverloops LONGPLAY
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Est. copies
≈ 1k–2k
too small to compare
SteamSpy under 20k
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Timeline 拯救存档 -Manage your game save
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Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$2k–$5k after Steam's cut $4k–$8k before Steam's cut
$3.99
71 reviews
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IndieUtilities

Sizing up your own game? See how many copies games in its genre usually sell before you build it.