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wishvane

How many copies did Time Space Rebuild sell?

Estimated copies sold
≈ 10k–16k
$14k–$37k after Steam's cut $25k–$57k before the cut
from 417 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Time Space Rebuild out and predicted the genre from its 8 similar games. Every figure here, including Time Space Rebuild's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 83k–177k
best case 1.4M (Love Is All Around)
The FMV genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 83k–177k copies
≈ $425k–$665k after Steam's cut
from ~3k reviews
Best case
≈ 1.1M–1.8M copies
Love Is All Around · ≈ $3.0M–$8.1M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on FMV (8 of 8) and Dating Sim (7 of 8).
The winners
Winners here lead with Dating Sim + Sexual Content, priced around $10. The breakout hits carry Singleplayer + Romance + First-Person; a typical game here doesn't.
The era
6 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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2.3x vs typical
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FMVDating Sim
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FMVRPG
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3.0x vs typical
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≈ 1.1M–1.8M
16x vs typical
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Hello Love: 18 Again
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$19.99
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FMVCinematic

Sizing up your own game? See what its genre can realistically do before you build it.