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How many copies did Hello Love: 18 Again sell?

Estimated copies sold
≈ 58k–95k
$321k–$864k after Steam's cut $584k–$1.3M before Steam's cut
from 2k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Hello Love: 18 Again and predicted how it would do from its 8 similar games. Every figure here, including Hello Love: 18 Again's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 57k–101k
best case 419k (Late Shift)
Games like Hello Love: 18 Again

A typical game among these

≈ 57k–101k copies

≈ $266k–$532k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

6 of the 8 similar games are hits.

Best case: Late Shift at ≈ 319k–518k copies, ≈ $1.3M–$3.5M after Steam's cut.

What their first month looked like
About half the games that made it here had over 722 reviews in their first month; the range was 226 to 1k.
The genre you'd be entering
These games
The similar games share FMV (8 of 8) and Dating Sim (6 of 8).
The winners
Winners here lead with Choices Matter + FMV, priced around $15.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Complex
2020
Est. copies
≈ 89k–144k
1.8x vs typical
SteamSpy 100k–200k
Est. revenue
$365k–$982k after Steam's cut $664k–$1.5M before Steam's cut
$14.99
4k reviews
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AdventureFMV
失业了,我获得了亿万游戏财产!
2024
Est. copies
≈ 74k–119k
1.5x vs typical
SteamSpy 100k–200k
Est. revenue
$263k–$706k after Steam's cut $477k–$1.1M before Steam's cut
$12.99
3k reviews
Very Positive
Sexual ContentStrategy
Late Shift
2017
Est. copies
≈ 319k–518k
4.7x vs typical
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before Steam's cut
$14.99
9k reviews
Very Positive
Choices MatterFMV
Super Seducer 2 - Advanced Seduction Tactics
2018
Est. copies
≈ 53k–87k
SteamSpy 200k–500k
Est. revenue
$191k–$513k after Steam's cut $347k–$790k before Steam's cut
$12.99
2k reviews
Very Positive
Sexual ContentMature
Super Seducer : How to Talk to Girls
2018
Est. copies
≈ 55k–89k
SteamSpy 200k–500k
Est. revenue
$196k–$527k after Steam's cut $357k–$811k before Steam's cut
$12.99
2k reviews
Very Positive
Sexual ContentSimulation
咸鱼殿下 / My journey
2025
Est. copies
≈ 52k–85k
SteamSpy 50k–100k
Est. revenue
$172k–$463k after Steam's cut $313k–$712k before Steam's cut
$11.99
2k reviews
Very Positive
FMVDating Sim
Half Billion: Love Choice
2024
Est. copies
≈ 19k–30k
SteamSpy 20k–50k
Est. revenue
$61k–$164k after Steam's cut $111k–$253k before Steam's cut
$11.99
748 reviews
Mostly Positive
Dating SimVisual Novel
女神氪金系统
2025
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
$17k–$46k after Steam's cut $31k–$71k before Steam's cut
$9.99
251 reviews
Very Positive
Sexual ContentImmersive Sim

Sizing up your own game? See how many copies games in its genre usually sell before you build it.