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How many copies did Super Seducer : How to Talk to Girls sell?

Estimated copies sold
≈ 55k–89k
$196k–$527k after Steam's cut $357k–$811k before Steam's cut
from 2k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Super Seducer : How to Talk to Girls and predicted how it would do from its 8 similar games. Every figure here, including Super Seducer : How to Talk to Girls's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 3.9M–6.9M
best case 40.7M (Wallpaper Engine)
Games like Super Seducer : How to Talk to Girls

A typical game among these

≈ 3.9M–6.9M copies

≈ $61.6M–$78.2M after Steam's cut

from ~143k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Wallpaper Engine at ≈ 31.0M–50.3M copies, ≈ $42.5M–$114.3M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 22k reviews in their first month; the range was 951 to 208k.
The genre you'd be entering
These games
The similar games share Simulation (5 of 8) and Character Customization (3 of 8).
The winners
Winners here lead with Mature + Utilities, priced around $5. The breakout hits carry Mature + Design & Illustration + Animation & Modeling; a typical game here doesn't.
When they shipped
The similar games span 2017 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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unreleased
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Totally Accurate Battlegrounds
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≈ 2.7M–4.3M
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MultiplayerPhysics
VRChat
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≈ 9.3M–15.1M
1.9x vs typical
SteamSpy 20M–50M
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VRFree to Play
鬼谷八荒 Tale of Immortal
2023
Est. copies
≈ 5.6M–9.1M
1.6x vs typical
SteamSpy 2M–5M
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$30.6M–$82.4M after Steam's cut $55.7M–$126.8M before Steam's cut
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225k reviews
Mixed
ManagementSingleplayer
Wallpaper Engine
2018
Est. copies
≈ 31.0M–50.3M
7.1x vs typical
SteamSpy 20M–50M
Est. revenue
$42.5M–$114.3M after Steam's cut $77.3M–$175.9M before Steam's cut
$4.99
1.0M reviews
Overwhelmingly Positive
MatureUtilities
Crusader Kings III
2020
Est. copies
≈ 3.5M–5.7M
SteamSpy 2M–5M
Est. revenue
$48.6M–$130.7M after Steam's cut $88.4M–$201.1M before Steam's cut
$49.99
143k reviews
Very Positive
StrategyMedieval
TEKKEN 7
2017
Est. copies
≈ 3.3M–5.3M
SteamSpy 2M–5M
Est. revenue
$36.2M–$97.2M after Steam's cut $65.7M–$149.5M before Steam's cut
$39.99
96k reviews
Very Positive
FightingAction

Sizing up your own game? See how many copies games in its genre usually sell before you build it.