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How many copies did 鬼谷八荒 Tale of Immortal sell?

Estimated copies sold
≈ 5.6M–9.1M
$30.6M–$82.4M after Steam's cut $55.7M–$126.7M before the cut
from 225k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 鬼谷八荒 Tale of Immortal out and predicted the genre from its 8 similar games. Every figure here, including 鬼谷八荒 Tale of Immortal's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 8.7M–14.7M
best case 78.0M (Euro Truck Simulator 2)
Games like 鬼谷八荒 Tale of Immortal

The middle of these games

≈ 8.7M–14.7M copies

≈ $92.9M–$212.4M after Steam's cut

from ~234k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Euro Truck Simulator 2 at ≈ 59.4M–96.6M copies, ≈ $326.7M–$878.4M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Simulation (5 of 8) and Sandbox (4 of 8).
The winners
Winners here lead with Driving + Transportation, priced around $20. The breakout hits carry Relaxing + Driving + Transportation; a typical game here doesn't.
The era
The games you compared span 2012 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Slime Rancher
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Est. copies
≈ 5.4M–8.8M
SteamSpy 2M–5M
Est. revenue
$29.7M–$79.9M after Steam's cut $54.0M–$122.9M before the cut
$19.99
157k reviews
Overwhelmingly Positive
CuteExploration
Stellaris
2016
Est. copies
≈ 8.2M–13.3M
SteamSpy 2M–5M
Est. revenue
$112.7M–$303.1M after Steam's cut $205.0M–$466.3M before the cut
$49.99
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Cities: Skylines
2015
Est. copies
≈ 14.3M–23.2M
SteamSpy 10M–20M
Est. revenue
$117.6M–$316.2M after Steam's cut $213.8M–$486.4M before the cut
$29.99
292k reviews
Very Positive
Sid Meier’s Civilization® VI
2016
Est. copies
≈ 15.8M–25.6M
1.6x vs typical
SteamSpy 10M–20M
Est. revenue
$259.9M–$698.7M after Steam's cut $472.5M–$1074.9M before the cut
$59.99
379k reviews
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StrategyTurn-Based Strategy
Factorio
2020
Est. copies
≈ 5.8M–9.4M
SteamSpy 5M–10M
Est. revenue
$56.0M–$150.4M after Steam's cut $101.7M–$231.4M before the cut
$35.00
234k reviews
Overwhelmingly Positive
AutomationBase-Building
American Truck Simulator
2016
Est. copies
≈ 8.1M–13.2M
SteamSpy 2M–5M
Est. revenue
$44.8M–$120.4M after Steam's cut $81.4M–$185.2M before the cut
$19.99
196k reviews
Overwhelmingly Positive
Automobile SimDriving
RimWorld
2018
Est. copies
≈ 7.5M–12.2M
SteamSpy 5M–10M
Est. revenue
$72.0M–$193.5M after Steam's cut $130.8M–$297.7M before the cut
$34.99
246k reviews
Overwhelmingly Positive
Colony SimBase-Building
Euro Truck Simulator 2
2012
Est. copies
≈ 59.4M–96.6M
4.0x vs typical
SteamSpy 10M–20M
Est. revenue
$326.7M–$878.4M after Steam's cut $594.0M–$1351.4M before the cut
$19.99
940k reviews
Overwhelmingly Positive
DrivingTransportation

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