Sign in
wishvane

How many copies did The Complex sell?

Estimated copies sold
≈ 89k–144k
$365k–$982k after Steam's cut $664k–$1.5M before Steam's cut
from 4k reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid The Complex and predicted how it would do from its 8 similar games. Every figure here, including The Complex's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 217k–415k
best case 1.7M (Quantum Break)
Games like The Complex

A typical game among these

≈ 217k–415k copies

≈ $1.5M–$3.3M after Steam's cut

from ~7k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Quantum Break at ≈ 1.3M–2.1M copies, ≈ $14.2M–$38.3M after Steam's cut.

What their first month looked like
About half the games that made it here had over 3k reviews in their first month; the range was 1k to 6k.
The genre you'd be entering
These games
The similar games share Choices Matter (6 of 8) and FMV (6 of 8).
The winners
Winners here lead with Story Rich + Time Manipulation, priced around $40.
When they shipped
The similar games span 2016 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Late Shift
2017
Est. copies
≈ 319k–518k
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before Steam's cut
$14.99
9k reviews
Very Positive
Choices MatterFMV
Quantum Break
2016
Est. copies
≈ 1.3M–2.1M
4.3x vs typical
SteamSpy 1M–2M
Est. revenue
$14.2M–$38.3M after Steam's cut $25.9M–$58.9M before Steam's cut
$39.99
31k reviews
Very Positive
ActionStory Rich
Breakout 13
2023
Est. copies
≈ 186k–302k
SteamSpy 500k–1M
Est. revenue
$511k–$1.4M after Steam's cut $928k–$2.1M before Steam's cut
$9.99
7k reviews
Very Positive
FMVInteractive Fiction
Five Hearts Under One Roof
2024
Est. copies
≈ 173k–281k
SteamSpy 100k–200k
Est. revenue
$949k–$2.6M after Steam's cut $1.7M–$3.9M before Steam's cut
$19.99
7k reviews
Very Positive
Sexual ContentDating Sim
SIMULACRA
2017
Est. copies
≈ 161k–262k
SteamSpy 200k–500k
Est. revenue
$221k–$595k after Steam's cut $402k–$915k before Steam's cut
$4.99
5k reviews
Very Positive
HorrorDetective
Not For Broadcast
2022
Est. copies
≈ 315k–512k
1.8x vs typical
SteamSpy 1M–2M
Est. revenue
$2.2M–$5.8M after Steam's cut $3.9M–$9.0M before Steam's cut
$24.99
13k reviews
Very Positive
Adventure1980s
Obduction
2016
Est. copies
≈ 166k–270k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before Steam's cut
$29.99
4k reviews
Mostly Positive
AdventurePuzzle
428: Shibuya Scramble
2018
Est. copies
≈ 121k–197k
SteamSpy 100k–200k
Est. revenue
$1.7M–$4.5M after Steam's cut $3.0M–$6.9M before Steam's cut
$49.99
4k reviews
Very Positive
Visual NovelAdventure

Sizing up your own game? See how many copies games in its genre usually sell before you build it.