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How many copies did Super Cyborg sell?

Estimated copies sold
≈ 41k–67k
$56k–$151k after Steam's cut $102k–$233k before Steam's cut
from 841 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Super Cyborg and predicted how it would do from its 8 similar games. Every figure here, including Super Cyborg's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 223k–279k
best case 3.9M (Broforce)
Games like Super Cyborg

A typical game among these

≈ 223k–279k copies

≈ $946k–$1.4M after Steam's cut

from ~4k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Gore (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Broforce at ≈ 3.0M–4.8M copies, ≈ $12.3M–$33.0M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Gore (4 of 8) and Shooter (4 of 8).
The winners
Winners here lead with Shooter + Parkour, priced around $17.
When they shipped
The similar games span 2011 to 2019, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 36 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

My Friend Pedro
2019
Est. copies
≈ 821k–1.3M
6.5x vs typical
SteamSpy 1M–2M
Est. revenue
$4.5M–$12.1M after Steam's cut $8.2M–$18.7M before Steam's cut
$19.99
28k reviews
Overwhelmingly Positive
ActionIndie
Turok
2015
Est. copies
≈ 207k–336k
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.1M after Steam's cut $2.1M–$4.7M before Steam's cut
$19.99
4k reviews
Very Positive
ActionDinosaurs
BEEP
2011
Est. copies
≈ 295k–480k
SteamSpy 500k–1M
Est. revenue
Free
Free
5k reviews
Very Positive
IndiePlatformer
BRAIN / OUT
2017
Est. copies
≈ 524k–851k
3.5x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
15k reviews
Very Positive
Free to Play2D
Guns, Gore and Cannoli 2
2018
Est. copies
≈ 170k–276k
SteamSpy 100k–200k
Est. revenue
$606k–$1.6M after Steam's cut $1.1M–$2.5M before Steam's cut
$12.99
6k reviews
Very Positive
ActionSide Scroller
Guns, Gore & Cannoli
2015
Est. copies
≈ 212k–345k
SteamSpy 200k–500k
Est. revenue
$584k–$1.6M after Steam's cut $1.1M–$2.4M before Steam's cut
$9.99
4k reviews
Very Positive
ActionSide Scroller
Broforce
2015
Est. copies
≈ 3.0M–4.8M
14x vs typical
SteamSpy 2M–5M
Est. revenue
$12.3M–$33.0M after Steam's cut $22.3M–$50.8M before Steam's cut
$14.99
61k reviews
Overwhelmingly Positive
AmericaAction
Superfighters Deluxe
2018
Est. copies
≈ 109k–178k
SteamSpy 200k–500k
Est. revenue
$300k–$808k after Steam's cut $546k–$1.2M before Steam's cut
$9.99
4k reviews
Very Positive
ActionPixel Graphics

Sizing up your own game? See how many copies games in its genre usually sell before you build it.