Sign in
wishvane

How many copies did Guns, Gore & Cannoli sell?

Estimated copies sold
≈ 212k–344k
$581k–$1.6M after Steam's cut $1.1M–$2.4M before the cut
from 4k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Guns, Gore & Cannoli out and predicted the genre from its 8 similar games. Every figure here, including Guns, Gore & Cannoli's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5.5M–9.3M
best case 47.1M (Geometry Dash)
Games like Guns, Gore & Cannoli

The middle of these games

≈ 5.5M–9.3M copies

≈ $34.6M–$69.8M after Steam's cut

from ~144k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Geometry Dash at ≈ 35.9M–58.4M copies, ≈ $49.3M–$132.5M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Platformer (5 of 8) and Co-op (3 of 8).
The winners
Winners here lead with Music + Level Editor, priced around $10. The breakout hits carry Singleplayer + Difficult + Music; a typical game here doesn't.
The era
The games you compared span 2012 to 2018, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 38 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Dead Cells
2018
Est. copies
≈ 5.6M–9.0M
SteamSpy 5M–10M
Est. revenue
$38.2M–$102.8M after Steam's cut $69.5M–$158.2M before the cut
$24.99
183k reviews
Overwhelmingly Positive
AdventureAction Roguelike
Geometry Dash
2014
Est. copies
≈ 35.9M–58.4M
4.5x vs typical
SteamSpy 5M–10M
Est. revenue
$49.3M–$132.5M after Steam's cut $89.6M–$203.8M before the cut
$4.99
641k reviews
Very Positive
DifficultMusic
Hollow Knight
2017
Est. copies
≈ 19.3M–31.3M
3.9x vs typical
SteamSpy 5M–10M
Est. revenue
$79.5M–$213.7M after Steam's cut $144.5M–$328.8M before the cut
$14.99
561k reviews
Overwhelmingly Positive
Celeste
2018
Est. copies
≈ 4.5M–7.3M
SteamSpy 2M–5M
Est. revenue
$24.6M–$66.0M after Steam's cut $44.7M–$101.6M before the cut
$19.99
147k reviews
Overwhelmingly Positive
Ori and the Blind Forest: Definitive Edition
2016
Est. copies
≈ 3.0M–4.8M
SteamSpy 2M–5M
Est. revenue
$16.4M–$44.0M after Steam's cut $29.7M–$67.6M before the cut
$19.99
71k reviews
Overwhelmingly Positive
AtmosphericGreat Soundtrack
BattleBlock Theater®
2014
Est. copies
≈ 4.1M–6.6M
SteamSpy 2M–5M
Est. revenue
$16.8M–$45.2M after Steam's cut $30.6M–$69.6M before the cut
$14.99
73k reviews
Overwhelmingly Positive
Cuphead
2017
Est. copies
≈ 7.6M–12.3M
1.5x vs typical
SteamSpy 5M–10M
Est. revenue
$41.7M–$112.1M after Steam's cut $75.8M–$172.5M before the cut
$19.99
220k reviews
Overwhelmingly Positive
DifficultCartoon
Castle Crashers®
2012
Est. copies
≈ 8.9M–14.4M
SteamSpy 5M–10M
Est. revenue
$36.6M–$98.5M after Steam's cut $66.6M–$151.5M before the cut
$14.99
141k reviews
Overwhelmingly Positive
2DOnline Co-Op

Sizing up your own game? See what its genre can realistically do before you build it.