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How many copies did InnerSpace sell?

Estimated copies sold
≈ 11k–18k
$59k–$160k after Steam's cut $108k–$246k before Steam's cut
from 356 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid InnerSpace and predicted how it would do from its 8 similar games. Every figure here, including InnerSpace's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 30k–56k
best case 918k (X-Plane 11)
Games like InnerSpace

A typical game among these

≈ 30k–56k copies

≈ $209k–$895k after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

6 of the 8 similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: X-Plane 11 at ≈ 699k–1.1M copies, ≈ $5.8M–$15.5M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 3k reviews in their first month; the range was 404 to 6k.
The genre you'd be entering
These games
The similar games share Flight (8 of 8) and Open World (8 of 8).
The winners
Winners here lead with Open World + Flight, priced around $25.
When they shipped
The similar games span 2017 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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2022
Est. copies
≈ 148k–241k
5.3x vs typical
SteamSpy 200k–500k
Est. revenue
$1.0M–$2.7M after Steam's cut $1.9M–$4.2M before Steam's cut
$24.99
6k reviews
Mostly Positive
Massively MultiplayerOpen World
AER Memories of Old
2017
Est. copies
≈ 266k–433k
6.9x vs typical
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.5M before Steam's cut
$14.99
8k reviews
Very Positive
AdventureExploration
X-Plane 11
2017
Est. copies
≈ 699k–1.1M
18x vs typical
SteamSpy 1M–2M
Est. revenue
$5.8M–$15.5M after Steam's cut $10.5M–$23.8M before Steam's cut
$29.99
20k reviews
Very Positive
SimulationFlight
Aerofly FS 2 Flight Simulator
2017
Est. copies
≈ 70k–113k
1.8x vs typical
SteamSpy 200k–500k
Est. revenue
$958k–$2.6M after Steam's cut $1.7M–$4.0M before Steam's cut
$49.99
2k reviews
Mostly Positive
FlightSimulation
Feather
2019
Est. copies
≈ 23k–38k
SteamSpy under 20k
Est. revenue
$64k–$172k after Steam's cut $116k–$264k before Steam's cut
$9.99
808 reviews
Very Positive
ExplorationFlight
Reentry - A Space Flight Simulator
2025
Est. copies
≈ 34k–55k
SteamSpy 100k–200k
Est. revenue
$327k–$880k after Steam's cut $595k–$1.4M before Steam's cut
$34.99
1k reviews
Overwhelmingly Positive
Early AccessSpace
Avorion
2020
Est. copies
≈ 362k–588k
13x vs typical
SteamSpy 500k–1M
Est. revenue
$2.5M–$6.7M after Steam's cut $4.5M–$10.3M before Steam's cut
$24.99
15k reviews
Very Positive
ExplorationSandbox
The Brew Barons
2024
Est. copies
≈ 21k–35k
SteamSpy 20k–50k
Est. revenue
$130k–$348k after Steam's cut $236k–$536k before Steam's cut
$21.99
864 reviews
Mostly Positive
FlightAction

Sizing up your own game? See how many copies games in its genre usually sell before you build it.