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How many copies did CYBERSLAYER: No Time to Regret sell?

Estimated copies sold
≈ 868–1k
$1k–$3k after Steam's cut $2k–$5k before Steam's cut
from 35 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid CYBERSLAYER: No Time to Regret and predicted how it would do from its 8 similar games. Every figure here, including CYBERSLAYER: No Time to Regret's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 790–2k
best case 5k (Game Of Mafia)
Games like CYBERSLAYER: No Time to Regret

A typical game among these

≈ 790–2k copies

≈ $793–$8k after Steam's cut

from ~33 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

None of the 8 similar games are hits.

Best case: Game Of Mafia at ≈ 4k–6k copies, ≈ $10k–$27k after Steam's cut.

What their first month looked like
About half the games that made it here had over 12 reviews in their first month; the range was 5 to 37.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Visual Novel (5 of 8) and Arcade (4 of 8).
The winners
Winners here lead with Idler + Arcade, priced around $10.
When they shipped
The similar games span 2018 to 2025, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SteamSpy under 20k
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AdventureShooter
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≈ 4k–6k
4.6x vs typical
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$10k–$27k after Steam's cut $18k–$42k before Steam's cut
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≈ 347–564
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Positive
Dating SimArcade

Sizing up your own game? See how many copies games in its genre usually sell before you build it.