Sign in
wishvane

How many copies did Pro Dino Hunt VR: Jurassic Hunting World sell?

Estimated copies sold
≈ 25–40
$20–$55 after Steam's cut $37–$84 before Steam's cut
from 1 review (1 user reviews)
Only 1 review so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Pro Dino Hunt VR: Jurassic Hunting World and predicted how it would do from its 8 similar games. Every figure here, including Pro Dino Hunt VR: Jurassic Hunting World's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 193k–400k
best case 10.4M (Schedule I)
Games like Pro Dino Hunt VR: Jurassic Hunting World

A typical game among these

≈ 193k–400k copies

≈ $830k–$2.5M after Steam's cut

from ~10k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Schedule I at ≈ 7.9M–12.8M copies, ≈ $43.4M–$116.6M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 63 to 153k.
The genre you'd be entering
These games
The similar games share Simulation (5 of 8) and Shooter (3 of 8).
The winners
Winners here lead with Simulation + Co-op, priced around $20. The breakout hits carry Crime + Management + First-Person; a typical game here doesn't.
When they shipped
The similar games span 2014 to 2025, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Schedule I
2025
Est. copies
≈ 7.9M–12.8M
32x vs typical
SteamSpy 10M–20M
Est. revenue
$43.4M–$116.6M after Steam's cut $78.8M–$179.4M before Steam's cut
$19.99
318k reviews
Overwhelmingly Positive
Mountain
2014
Est. copies
≈ 912k–1.5M
1.7x vs typical
SteamSpy 500k–1M
Est. revenue
$248k–$668k after Steam's cut $452k–$1.0M before Steam's cut
$0.99
16k reviews
Very Positive
SimulationIndie
SULFUR
2024
Est. copies
≈ 259k–421k
SteamSpy 100k–200k
Est. revenue
$1.8M–$4.8M after Steam's cut $3.2M–$7.4M before Steam's cut
$24.99
10k reviews
Very Positive
Early AccessAction Roguelike
Hand Simulator: Survival
2019
Est. copies
≈ 284k–461k
SteamSpy 500k–1M
Est. revenue
$233k–$627k after Steam's cut $424k–$965k before Steam's cut
$2.99
10k reviews
Very Positive
SurvivalMultiplayer
EVERSPACE™ 2
2023
Est. copies
≈ 326k–529k
SteamSpy 1M–2M
Est. revenue
$4.5M–$12.0M after Steam's cut $8.1M–$18.5M before Steam's cut
$49.99
13k reviews
Very Positive
ShooterSpace
Firefighting Simulator - The Squad
2020
Est. copies
≈ 132k–215k
SteamSpy 500k–1M
Est. revenue
$907k–$2.4M after Steam's cut $1.6M–$3.8M before Steam's cut
$24.99
5k reviews
Very Positive
SimulationMultiplayer
HARD BULLET
2020
Est. copies
≈ 163k–264k
SteamSpy 50k–100k
Est. revenue
$894k–$2.4M after Steam's cut $1.6M–$3.7M before Steam's cut
$19.99
7k reviews
Very Positive
VRGore
Intravenous 2
2024
Est. copies
≈ 119k–193k
SteamSpy 100k–200k
Est. revenue
$652k–$1.8M after Steam's cut $1.2M–$2.7M before Steam's cut
$19.99
5k reviews
Very Positive
TacticalShooter

Sizing up your own game? See how many copies games in its genre usually sell before you build it.