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How many copies did The Room in a Glass Box sell?

Estimated copies sold
≈ 74–121
$81–$220 after Steam's cut $148–$338 before Steam's cut
from 3 reviews (3 user reviews)
Only 3 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid The Room in a Glass Box and predicted how it would do from its 8 similar games. Every figure here, including The Room in a Glass Box's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2k–3k
best case 25k (Auto Clicker)
Games like The Room in a Glass Box

A typical game among these

≈ 2k–3k copies

≈ $2k–$6k after Steam's cut

from ~69 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

None of the 8 similar games are hits.

Best case: Auto Clicker at ≈ 19k–30k copies, ≈ $26k–$69k after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 11 reviews in their first month; the range was 5 to 48.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Clicker (8 of 8) and Software (8 of 8).
The winners
Winners here lead with Utilities + Automation, priced around $5. The breakout hits carry Utilities + Automation + Management; a typical game here doesn't.
When they shipped
Only 2 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.