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How many copies did 80 Days sell?

Estimated copies sold
≈ 100k–162k
$356k–$956k after Steam's cut $647k–$1.5M before Steam's cut
from 2k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid 80 Days and predicted how it would do from its 8 similar games. Every figure here, including 80 Days's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 385k–537k
best case 1.5M (The Walking Dead: The Telltale Definitive Series)
Games like 80 Days

A typical game among these

≈ 385k–537k copies

≈ $2.6M–$6.8M after Steam's cut

from ~13k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: The Walking Dead: The Telltale Definitive Series at ≈ 1.2M–1.9M copies, ≈ $16.2M–$43.5M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 332 to 5k.
The genre you'd be entering
These games
The similar games share Choices Matter (8 of 8) and Choose Your Own Adventure (8 of 8).
The winners
Winners here lead with Choices Matter + Story Rich, priced around $50. The breakout hits carry Horror + Comic Book + Interactive Fiction; a typical game here doesn't.
When they shipped
The similar games span 2017 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Life is Strange: Double Exposure
2024
Est. copies
≈ 268k–435k
SteamSpy 100k–200k
Est. revenue
$3.7M–$9.9M after Steam's cut $6.7M–$15.2M before Steam's cut
$49.99
11k reviews
Mixed
Choices MatterLGBTQ+
BAD END THEATER
2021
Est. copies
≈ 250k–406k
SteamSpy 200k–500k
Est. revenue
$687k–$1.8M after Steam's cut $1.2M–$2.8M before Steam's cut
$9.99
10k reviews
Overwhelmingly Positive
Multiple EndingsVisual Novel
Tell Me Why
2020
Est. copies
≈ 400k–650k
SteamSpy 500k–1M
Est. revenue
Free
Free
16k reviews
Very Positive
Choices MatterStory Rich
The Walking Dead: The Final Season
2018
Est. copies
≈ 655k–1.1M
1.6x vs typical
SteamSpy 500k–1M
Est. revenue
$3.6M–$9.7M after Steam's cut $6.5M–$14.9M before Steam's cut
$19.99
22k reviews
Overwhelmingly Positive
Story RichChoices Matter
The Life and Suffering of Sir Brante
2021
Est. copies
≈ 326k–529k
SteamSpy 200k–500k
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before Steam's cut
$19.99
13k reviews
Very Positive
Choices MatterStory Rich
The Walking Dead: The Telltale Definitive Series
2020
Est. copies
≈ 1.2M–1.9M
3.6x vs typical
SteamSpy 500k–1M
Est. revenue
$16.2M–$43.5M after Steam's cut $29.4M–$66.9M before Steam's cut
$49.99
47k reviews
Overwhelmingly Positive
Choices MatterStory Rich
Life is Strange: True Colors
2021
Est. copies
≈ 419k–681k
SteamSpy 500k–1M
Est. revenue
$6.9M–$18.6M after Steam's cut $12.6M–$28.6M before Steam's cut
$59.99
17k reviews
Very Positive
Choices MatterStory Rich
Late Shift
2017
Est. copies
≈ 319k–518k
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before Steam's cut
$14.99
9k reviews
Very Positive
Choices MatterFMV

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