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How big is Tell Me Why?

Estimated players who have it
≈ 400k–650k
from 16k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Tell Me Why and predicted how it would do from its 8 similar games. Every figure here, including Tell Me Why's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1.7M–2.4M
best case 6.4M (Kingdom Come: Deliverance II)
Games like Tell Me Why

A typical game among these

≈ 1.7M–2.4M copies

≈ $10.8M–$17.7M after Steam's cut

from ~43k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Kingdom Come: Deliverance II at ≈ 4.9M–7.9M copies, ≈ $80.4M–$216.0M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Story Rich (5 of 8) and Choices Matter (4 of 8).
The winners
Winners here lead with Story Rich, priced around $60. The breakout hits carry Story Rich + Time Travel + Singleplayer; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2025, and 2 of the 7 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Life is Strange 2
2018
Est. copies
≈ 1.3M–2.0M
SteamSpy 10M–20M
Est. revenue
Free
Free
41k reviews
Very Positive
Choices MatterStory Rich
Life is Strange - Episode 1
2015
Est. copies
≈ 8.6M–14.0M
4.1x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
176k reviews
Overwhelmingly Positive
Story RichChoices Matter
VA-11 Hall-A: Cyberpunk Bartender Action
2016
Est. copies
≈ 1.6M–2.6M
SteamSpy 500k–1M
Est. revenue
$6.7M–$17.9M after Steam's cut $12.1M–$27.6M before Steam's cut
$14.99
39k reviews
Overwhelmingly Positive
CyberpunkVisual Novel
UNO
2017
Est. copies
≈ 1.9M–3.0M
SteamSpy 2M–5M
Est. revenue
$5.1M–$13.8M after Steam's cut $9.3M–$21.2M before Steam's cut
$9.99
54k reviews
Mostly Positive
Card GameMultiplayer
Kingdom Come: Deliverance II
2025
Est. copies
≈ 4.9M–7.9M
4.6x vs typical
SteamSpy 2M–5M
Est. revenue
$80.4M–$216.0M after Steam's cut $146.1M–$332.4M before Steam's cut
$59.99
196k reviews
Very Positive
RPGMedieval
SteamVR
unreleased
Est. copies
≈ 2.2M–3.5M
2.0x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
87k reviews
Very Positive
VRSoftware
Life is Strange: Before the Storm
2017
Est. copies
≈ 1.3M–2.1M
SteamSpy 2M–5M
Est. revenue
$6.1M–$16.4M after Steam's cut $11.1M–$25.2M before Steam's cut
$16.99
38k reviews
Very Positive
Story RichChoices Matter
Dragon Age™: The Veilguard
2024
Est. copies
≈ 1.1M–1.8M
SteamSpy 2M–5M
Est. revenue
$18.5M–$49.6M after Steam's cut $33.6M–$76.3M before Steam's cut
$59.99
45k reviews
Mixed
LGBTQ+Fantasy

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