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How many copies did Swordbreaker The Game sell?

Estimated copies sold
≈ 20k–32k
$27k–$73k after Steam's cut $49k–$112k before Steam's cut
from 406 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Swordbreaker The Game and predicted how it would do from its 8 similar games. Every figure here, including Swordbreaker The Game's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 438k–650k
best case 1.5M (The Walking Dead: The Telltale Definitive Series)
Games like Swordbreaker The Game

A typical game among these

≈ 438k–650k copies

≈ $3.3M after Steam's cut

from ~14k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: The Walking Dead: The Telltale Definitive Series at ≈ 1.2M–1.9M copies, ≈ $16.2M–$43.5M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 332 to 28k.
The genre you'd be entering
These games
The similar games share Choices Matter (8 of 8) and Story Rich (7 of 8).
The winners
Winners here lead with Choices Matter + Story Rich, priced around $18. The breakout hits carry Horror + Psychological Horror; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Ken Follett's The Pillars of the Earth
2017
Est. copies
≈ 262k–425k
too small to compare
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.9M after Steam's cut $2.6M–$5.9M before Steam's cut
$19.99
8k reviews
Very Positive
Choices MatterAdventure
Slay the Princess — The Pristine Cut
2023
Est. copies
≈ 856k–1.4M
2.5x vs typical
SteamSpy 500k–1M
Est. revenue
$4.2M–$11.4M after Steam's cut $7.7M–$17.5M before Steam's cut
$17.99
35k reviews
Overwhelmingly Positive
Visual NovelChoices Matter
Our Life: Beginnings & Always
2020
Est. copies
≈ 342k–556k
SteamSpy 500k–1M
Est. revenue
Free
Free
14k reviews
Overwhelmingly Positive
Visual NovelRomance
Emily is Away
2015
Est. copies
≈ 1.6M–2.6M
2.3x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
32k reviews
Very Positive
Free to PlayStory Rich
Orwell: Keeping an Eye On You
2016
Est. copies
≈ 648k–1.1M
SteamSpy 1M–2M
Est. revenue
$1.8M–$4.8M after Steam's cut $3.2M–$7.4M before Steam's cut
$9.99
16k reviews
Very Positive
Choices MatterPolitical Sim
Tiny Bunny
2025
Est. copies
≈ 761k–1.2M
2.2x vs typical
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.2M after Steam's cut $4.2M–$9.5M before Steam's cut
$10.99
31k reviews
Very Positive
The Walking Dead: The Telltale Definitive Series
2020
Est. copies
≈ 1.2M–1.9M
3.4x vs typical
SteamSpy 500k–1M
Est. revenue
$16.2M–$43.5M after Steam's cut $29.4M–$66.9M before Steam's cut
$49.99
47k reviews
Overwhelmingly Positive
Choices MatterStory Rich
The Life and Suffering of Sir Brante
2021
Est. copies
≈ 326k–529k
SteamSpy 200k–500k
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before Steam's cut
$19.99
13k reviews
Very Positive
Choices MatterStory Rich

Sizing up your own game? See how many copies games in its genre usually sell before you build it.