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How many copies did Control Craft 2 sell?

Estimated copies sold
≈ 19k–31k
$26k–$69k after Steam's cut $47k–$107k before the cut
from 470 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Control Craft 2 out and predicted the genre from its 8 similar games. Every figure here, including Control Craft 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 33k–94k
best case 4.5M (Tabletop Simulator)
The Board Game genre

6 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 33k–94k copies
≈ $120k–$177k after Steam's cut
from ~1k reviews
Best case
≈ 3.4M–5.6M copies
Tabletop Simulator · ≈ $18.8M–$50.6M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Board Game (4 of 8) and Card Game (4 of 8).
The winners
Winners here lead with Card Game + Trading Card Game, priced around $20. The breakout hits carry Card Game + Trading Card Game + Board Game; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.