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How many copies did Shadowverse CCG sell?

Estimated copies sold
≈ 627k–1.0M
from 15k reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Shadowverse CCG and predicted how it would do from its 8 similar games. Every figure here, including Shadowverse CCG's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 125k–257k
best case 2.5M (Minion Masters)
Games like Shadowverse CCG

A typical game among these

≈ 125k–257k copies

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Minion Masters at ≈ 1.9M–3.1M copies. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Card Game (6 of 8) and Trading Card Game (6 of 8).
The winners
Winners here lead with Trading Card Game. The breakout hits carry PvP; a typical game here doesn't.
When they shipped
The similar games span 2014 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.