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How many copies did Shadowverse CCG sell?

Estimated copies sold
≈ 602k–979k
from 15k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Shadowverse CCG out and predicted the genre from its 8 similar games. Every figure here, including Shadowverse CCG's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 123k–248k
best case 2.5M (Minion Masters)
The Card Game genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 123k–248k copies
from ~3k reviews
Best case
≈ 1.9M–3.1M copies
Minion Masters
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Card Game (6 of 8) and Trading Card Game (6 of 8).
The winners
Winners here lead with Trading Card Game. The breakout hits carry PvP; a typical game here doesn't.
The era
The games you compared span 2014 to 2020, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.