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How many copies did VR: Vacate the Room (Virtual Reality Escape) sell?

Estimated copies sold
≈ 10k–17k
$12k–$31k after Steam's cut $21k–$48k before Steam's cut
from 252 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid VR: Vacate the Room (Virtual Reality Escape) and predicted how it would do from its 8 similar games. Every figure here, including VR: Vacate the Room (Virtual Reality Escape)'s, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 373k–586k
best case 632k (Escape Simulator)
Games like VR: Vacate the Room (Virtual Reality Escape)

A typical game among these

≈ 373k–586k copies

≈ $1.9M–$3.1M after Steam's cut

from ~15k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

6 of the 8 similar games are hits.

Best case: Escape Simulator at ≈ 482k–783k copies, ≈ $2.6M–$7.1M after Steam's cut.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 2 to 6k.
The genre you'd be entering
These games
The similar games share Escape Room (8 of 8) and Puzzle (8 of 8).
The winners
Winners here lead with Puzzle + Co-op, priced around $20.
When they shipped
None of the similar games shipped in the last two years; the newest is from 2022. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Paranormal Detective: Escape from the 90's
2022
Est. copies
≈ 2k
too small to compare
SteamSpy under 20k
Est. revenue
$5k–$13k after Steam's cut $9k–$21k before Steam's cut
$11.99
61 reviews
Very Positive
Escape RoomVR
The House of Da Vinci
2017
Est. copies
≈ 253k–410k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before Steam's cut
$19.99
7k reviews
Very Positive
PuzzleAdventure
Cube Escape: Paradox
2018
Est. copies
≈ 373k–606k
SteamSpy 500k–1M
Est. revenue
Free
Free
12k reviews
Overwhelmingly Positive
PuzzleFree to Play
The Room 4: Old Sins
2021
Est. copies
≈ 456k–741k
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.0M after Steam's cut $2.1M–$4.7M before Steam's cut
$8.99
18k reviews
Overwhelmingly Positive
PuzzleMystery
The Past Within
2022
Est. copies
≈ 419k–680k
SteamSpy 1M–2M
Est. revenue
$689k–$1.9M after Steam's cut $1.3M–$2.9M before Steam's cut
$5.99
17k reviews
Very Positive
Escape Simulator
2021
Est. copies
≈ 482k–783k
SteamSpy 1M–2M
Est. revenue
$2.6M–$7.1M after Steam's cut $4.8M–$11.0M before Steam's cut
$19.99
19k reviews
Very Positive
Samsara Room
2020
Est. copies
≈ 254k–413k
SteamSpy 500k–1M
Est. revenue
Free
Free
10k reviews
Overwhelmingly Positive
IndieAdventure
EscapeVr
2020
Est. copies
≈ 273–443
too small to compare
SteamSpy under 20k
Est. revenue
$825–$2k after Steam's cut $2k–$3k before Steam's cut
$10.99
11 reviews
Mixed
Escape RoomPuzzle

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