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How many copies did Elven Assassin sell?

Estimated copies sold
≈ 16k–26k
$87k–$233k after Steam's cut $157k–$358k before the cut
from 656 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Elven Assassin out and predicted the genre from its 8 similar games. Every figure here, including Elven Assassin's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 13k–32k
best case 349k (The Lab)
The VR genre

1 of your 8 similar games is a hit. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 13k–32k copies
≈ $45k–$179k after Steam's cut
from ~455 reviews
Best case
≈ 266k–432k copies
The Lab
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on VR (8 of 8) and Archery (4 of 8).
The winners
Winners here lead with VR + First-Person. The breakout hits carry Free to Play + First-Person + Funny; a typical game here doesn't.
The era
The games you compared span 2014 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Holopoint
2016
Est. copies
≈ 28k–46k
1.5x vs typical
SteamSpy 50k–100k
Est. revenue
$85k–$228k after Steam's cut $154k–$351k before the cut
$10.99
702 reviews
Very Positive
SportsVR
Probably Archery
2014
Est. copies
≈ 21k–34k
SteamSpy 20k–50k
Est. revenue
$17k–$46k after Steam's cut $31k–$70k before the cut
$2.99
397 reviews
Mixed
Intentionally Awkward ControlsIndie
Apex Construct
2018
Est. copies
≈ 7k–11k
SteamSpy under 20k
Est. revenue
Free
Free
219 reviews
Mostly Positive
ActionAdventure
The Lab
2016
Est. copies
≈ 266k–432k
15x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
7k reviews
Very Positive
Free to PlayVR
Trickster VR: Co-op Dungeon Crawler
2019
Est. copies
≈ 13k–21k
SteamSpy 50k–100k
Est. revenue
$47k–$126k after Steam's cut $85k–$194k before the cut
$12.99
455 reviews
Very Positive
AdventureAction
Airranger
2019
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$11k–$30k after Steam's cut $20k–$46k before the cut
$10.99
128 reviews
Very Positive
ActionMassively Multiplayer
In Death
2018
Est. copies
≈ 30k–49k
2.2x vs typical
SteamSpy 50k–100k
Est. revenue
$249k–$669k after Steam's cut $453k–$1.0M before the cut
$29.99
993 reviews
Very Positive
VRAction
All-In-One Sports VR
2023
Est. copies
≈ 18k–30k
1.7x vs typical
SteamSpy 20k–50k
Est. revenue
$101k–$273k after Steam's cut $184k–$420k before the cut
$19.99
769 reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.